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RUSLAN CHEBERDYN - Unity Game Developer – Prototype Production in Rzeszów, Poland

RUSLAN CHEBERDYN

Mid-level Unity Game Developer specializing in prototype production and gameplay systems

BurningAs StudioRzeszów, Poland4 Years ExperienceMid Level

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About

Unity game developer in Poland who builds 2D/3D prototypes and has shipped sports-simulator-style projects, including a powerlifter sim enhanced with a life-management/tamagotchi layer that improved retention metrics. Also created an Itch.io multiplayer card game (Fool) using Photon and leverages AI tools to design procedural systems like auto-generated player routes (e.g., in the board-game project Vulvanji).

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Key Strengths

  • Built engaging Unity sports simulator by blending core gameplay with life-sim/tamagotchi layer
  • Balanced competing design goals (sports simulation vs. ad-driven product requirements)
  • Implemented first-time Photon networking successfully for a multiplayer card game
  • Used AI to design an auto-generated route system increasing variety/replayability
  • Rapid prototyping across 2D and 3D game concepts

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Experience

Unity Game Developer – Prototype ProductionBurningAs Studio · Jan 2024 – Present
Unity Game Developer / Game DesignerKaDGames Studio · Jan 2022 – Present

Skills

UnityC#Object-oriented programming (OOP)Performance optimizationDebuggingGitUniversal Render Pipeline (URP)CinemachinePost-processingUnity UI (UGUI)TextMeshProDOTweenEvents and delegatesModular architectureSOLID principles

Languages

EnglishPolishUkrainianRussian

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RUSLAN CHEBERDYNMid-level Unity Game Developer specializing in prototype production and gameplay systems