Pre-screened and vetted.
Mid-level Machine Learning Engineer specializing in LLMs, fairness, and healthcare ML
“ML/NLP practitioner with a master’s thesis focused on domain-adaptive knowledge distillation for LLMs (LLaMA2/sheared LLaMA), showing improved perplexity and ROUGE-L on biomedical data. Also built real-world data linking and search systems: integrated ClinicalTrials.gov with FAERS using fuzzy matching + embeddings, and delivered an LLM-powered FAQ recommender at Hyperledger using sentence-transformers, FAISS, and fine-tuning to mitigate embedding drift.”
Entry-level Aerospace/ADCS Researcher specializing in spacecraft controls and simulation
“Robotics/control-focused candidate with hands-on ROS2 + Gazebo experience implementing MPC with online state identification on a Crazyflie drone, including camera-based position determination fixes. Also worked on multi-agent spacecraft formation control and constellation optimization, debugging numerical drift and redesigning leader-follower control laws to handle delayed/outdated updates; uses Docker to ensure reproducible simulation results across machines.”
Intern AI/Full-Stack Engineer specializing in backend systems and applied machine learning
“Built and shipped a production agentic RAG system for healthcare analysts that automated compliance/operations knowledge retrieval across PDFs, reports, and databases. Emphasizes production reliability (monitoring, retries, fallbacks, async queues), strong evaluation/iteration loops, and measurable impact (3–10s responses and ~98% top-k retrieval accuracy).”
Junior Computer Vision & ML Engineer specializing in autonomous perception systems
“LLM/RAG engineer who built a production-style multi-agent orchestrator for resume-to-recommendation workflows (PDF ingestion through screening and recommendations), emphasizing prompt tuning and strict JSON output contracts. Currently building a RAG application for an NGO using Airflow (DAGs + embeddings) and tackling messy, missing/imbalanced data; has hands-on retrieval stack experience (FAISS/HNSW, bge embeddings) and uses rigorous evaluation metrics for groundedness and hallucination control.”
Intern Data Scientist specializing in GenAI (LLMs, RAG) and ML model optimization
“Built and deployed a production LLM-powered risk assistant for KPMG and Freddie Mac that lets analysts query a confidential Neo4j risk graph in natural language (no Cypher), turning multi-day analysis into minutes with traceable, cited answers. Implemented rigorous guardrails, deterministic verification, RBAC/security controls, and a full eval/observability stack, cutting query error rate by ~50% and iterating through weekly UAT with non-technical risk analysts.”
Executive Robotics & Machine Learning Engineer specializing in industrial IoT controls
“VP of New Product Development at Axiom Cloud who built and scaled a "Virtual Battery" product that used supermarket frozen inventory as thermal energy storage—personally prototyped core control/safety logic in Python and led the engineering buildout through deployment and operations. Combines real-world industrial controls and edge deployment experience (LonWorks/Modbus, Docker/CI/CD) with an MS in CS focused on robotics, perception, and ML, including ROS 2 and YOLO-based perception.”
Mid-Level Software Development Engineer specializing in GenAI and full-stack cloud systems
“Full-stack engineer with experience across Magna, C3.ai, and Amazon, building GenAI-enabled products and finance transaction systems. Has shipped Next.js (App Router) + TypeScript features backed by Go/Python RAG pipelines, and emphasizes production quality via load testing, Selenium regression coverage, LLM-aware integration testing, and Azure observability. Also built LangGraph-orchestrated multi-step content generation workflows with robust retry/idempotency strategies.”
Senior Data Engineer & Render Tools Developer specializing in VFX and render farm pipelines
“Real-time simulation/physics engineer who optimized character effects and cloth for the "Infinity" game by implementing and profiling multiple ODE integrators, including pioneering the largely undocumented Parker-Sochacki method (optimized 5/7 sims; >30% speedup on a particle system). Also built SPH fluid solvers in Unity (C#) and created Grafana/Python Dash dashboards to analyze latency/throughput, with strong interest in applying math/physics and tooling to soccer/football gameplay.”
Entry-level AI/ML Software Engineer specializing in generative AI and computer vision
“Built and owned a production RAG coding assistant at Magna International used by 200 engineers, with hands-on work across React/TypeScript, retrieval infrastructure, and Postgres observability. Also brings an unusual blend of product UX thinking from AR game onboarding work, showing strength in both technical systems reliability and user activation.”
Senior Game/Graphics Engineer specializing in Unreal Engine VR rendering
“Unreal Engine rendering/graphics engineer focused on VR (Meta Quest), with shipped production work including implementing modulated shadows in the UE Oculus branch and extending support to point/spot lights for "Marvel's Deadpool VR" (2025). Demonstrates strong engine-level profiling and optimization (Unreal Insights/RenderDoc) plus custom lighting/shader work, including improving capsule lighting math to eliminate specular artifacts and building tooling like texture pre-streaming and a level checker to enforce performance constraints.”
Intern Full-Stack Software Engineer specializing in web apps and AI systems
“Product/UX designer who builds end-to-end systems across both consumer wellness and industrial/technical domains. Designed BloomPath (mental-wellness platform for therapists and young professionals) using research-driven, emotionally safe interaction patterns, and also simplified a Bosch autonomous parking vision-language mapping pipeline into a developer-facing real-time UI with layered debug tooling. Comfortable collaborating deeply with engineers and contributing in React/JS.”
Intern Robotics Engineer specializing in autonomous systems and perception
“Robotics software candidate with hands-on ROS2 experience building an autonomous UR7e cake-decorating robot, owning trajectory planning from perception-driven design selection through IK-based waypoint execution. Also optimized a depth-camera object-detection system for assistive glasses (doubling FPS from ~5 to ~10) and is currently exploring distributed Raspberry Pi robot networking to emulate satellite-style handoffs.”
Intern Applied AI/Software Engineer specializing in computer vision and full-stack platforms
“Built production LLM systems focused on reliability and safety, including a plain-English deployment tool that generates validated plans and provisions to Kubernetes while preventing unsafe actions via schema enforcement and plan/execute separation. Also created multi-LLM workflows (LangGraph) and stakeholder-friendly demos at Bosch, including a PyQt/FastAPI/CUDA app comparing SAM2 vs SAMWISE for on-device object detection with intuitive UX for business users.”
Mid-level Robotics & Computer Vision Engineer specializing in autonomous systems and edge AI
“Robotics/perception researcher (MVOS Lab, South Dakota State University) who built an end-to-end multimodal RGB-D + LiDAR pipeline for autonomous greenhouse harvesting and 3D plant phenotyping. Demonstrated strong production ownership by diagnosing motion blur with ROS-bag + OpenCV metrics and shipping an edge-deployed, scan-quality-aware workflow that boosted barcode read rate to 98% and supported ~70% autonomous pepper detection/harvesting accuracy.”
Junior Machine Learning Engineer specializing in LLMs, computer vision, and robotics
“Built and deployed an agentic, multimodal LLM system that automates privacy redaction pipelines (audio/video/tabular) using LangChain orchestration and a closed-loop self-correction design. Personally implemented and performance-optimized core CV tooling (face blurring with tracking/Kalman filter) achieving >100 FPS on CPU, and validated reliability with golden-dataset benchmarking across 100+ privacy intents and measurable redaction metrics.”
Junior Machine Learning Engineer specializing in generative AI and computer vision
“Built production AI features for image editing and object removal, including an agent that guides users to the right pipeline, validates inputs, refines prompts, and routes requests to GPU-backed generation services. Brings hands-on experience across multimodal control, generative model optimization, and post-launch iteration driven by failure analysis and user feedback.”
Intern Machine Learning/Robotics Engineer specializing in computer vision and 3D simulation
Principal Systems Engineer specializing in ML, computer vision, and intelligent sensing
Mid-level AI Engineer specializing in computer vision and RAG systems
Intern AI/ML Engineer specializing in LLM systems and cloud-native microservices