Pre-screened and vetted.
Mid-level Robotics Software & Systems Engineer specializing in ROS2 multi-robot autonomy
“Robotics software engineer with ROS2 multi-robot experience spanning decentralized signal source localization (LoRa RSSI on TurtleBot3) and a master’s-thesis project on collaborative object transportation with 4 robots. Strong in sim-to-real debugging—implemented noise modeling (RBF) and practical hardware/coordination fixes (CoG tuning, clock sync/flags) to make algorithms work reliably on real robots.”
Marketing Analytics & Marketing Operations professional specializing in CRM and automation
“Lifecycle/CRM marketer with hands-on HubSpot expertise who improves funnel performance by fixing data foundations (workflow logic + validation), then building lifecycle segmentation, nurture sequences, and measurement dashboards tied to CAC/ARR. Has driven measurable lifts in data accuracy, early lifecycle engagement, and lead qualification through targeted messaging and A/B-tested email optimization across companies including Wicket and Beekind.”
Mid-level Applied AI Engineer specializing in data engineering and healthcare AI
“Built production LLM agents spanning document Q&A, financial insight generation, and ERP-like operational data workflows, with a strong focus on reliability, grounding, and evaluation. Stands out for translating LLM systems into measurable business outcomes, including 70%–80% support workload reduction and a fallback-rate improvement from 18% to 8% through targeted RAG iteration.”
Executive CTO specializing in AI, data platforms, and distributed systems
“Former CTO of Mesh Systems for 20 years, now going all-in on building a physical AI product company. He is simultaneously designing four products across eldercare, smart home monitoring, retail theft prevention, and AI-powered building access, with active industry partnerships (Advantech, Compulab) and a potential LATAM pharmacy pilot.”
Executive HR and IT consultant specializing in talent, operations, and AI-enabled business functions
“High-volume full-desk recruiter who specializes in driving difficult searches to close with tight process discipline. In one standout example, they filled a highly niche Swahili-speaking video journalist role in DC by moving beyond job boards and networking into diaspora communities nationwide, ultimately relocating and closing a candidate from Maine.”
Senior Math Educator transitioning to Data Science & Business Analytics
“Recent McCombs School of Business (UT Austin) Post Graduate Program graduate in Data Science & Business Analytics with hands-on project experience spanning stock clustering/segmentation and hotel booking-cancellation prediction. Strong in end-to-end analysis workflows (EDA, cleaning, feature engineering) and rigorous model comparison/selection, with exposure to boosting methods and imbalanced-data techniques; limited experience so far with embeddings/vector databases and production deployment.”
Mid-level Machine Learning Engineer specializing in cloud-native GenAI and RAG systems
“Built and productionized an internal GenAI chatbot that makes company policy/SOP knowledge instantly searchable, using a secure RAG architecture on AWS (Bedrock/Titan embeddings/OpenSearch Serverless, Textract/Lambda/S3 ingestion, Claude 3 Sonnet). Demonstrates strong MLOps/orchestration experience (Airflow, Step Functions with Lambda/Glue/SageMaker) and a rigorous reliability approach (RAGAS metrics, A/B testing, citation validation, monitoring), including collaboration with compliance stakeholders via review dashboards.”
Senior Full-Stack Engineer specializing in scalable web and cloud systems
“JavaScript engineer who built a Michelin-specific headless CMS forms platform based on apostrophe-forms, powering forms across 400+ Michelin websites. Designed an extensible, SOLID-aligned modular field architecture with a shared design system, cutting hundreds of lines of per-project code across 10+ implementations while driving cross-device compatibility and performance (BrowserStack, Lighthouse, SSR).”
Senior Data Engineer specializing in ETL/ELT pipelines and data integration platforms
“Data engineer/software engineer who led an end-to-end ETL/ELT pipeline at Pearson processing millions of rows of student data nightly, including client-side data prep/validation, SFTP/API ingestion, staging-based SQL validation/transforms, and production loading. Built reliability features like configurable per-client validation thresholds, detailed reporting, concurrency throttling via a custom queue, and multi-source merge/backfill logic to keep nightly loads running even when sources fail.”
Mid-level Software Engineer specializing in Unity XR/VR training simulations
“Unity/C# VR developer who owned a next-gen replay/review system end-to-end, improving determinism so recorded actions (e.g., shots) replayed consistently. Also built a Jenkins-triggered GameDriver-based VR QA automation suite that ran nightly builds and cut manual QA effort by ~75%, and contributed to Photon PUN multiuser mode with hands-on network debugging.”
Senior Game Programmer specializing in Unity gameplay systems and animation tech
“Unity developer with cross-platform shipping experience (console and mobile) who optimized an open-world game to run on Nintendo Switch at 30 FPS by building a dynamic character pooling/occlusion-culling management system that created the illusion of hundreds of NPCs with only ~30 active. Has owned core character systems (player/NPCs, customization, interactions) and also applies AI tools to rapidly iterate on personal projects like a profitable trading bot strategy.”
Junior Software Engineer specializing in robotics simulation and machine learning
“Undergraduate AI/robotics research assistant who built a city-scale robotics simulation stack for embodied question answering, including JSON-driven environment generation and a ROS 2 pipeline bridging Isaac Sim sensors (CV/LiDAR) to external ML/RL algorithms. Also created and deployed an open-source library workflow tool adopted across multiple local libraries, using GitHub Actions CI/CD for signed releases and automated updates.”
Intern Robotics Software Engineer specializing in ROS2 multi-robot autonomy
“Robotics intern at the University of Delaware who built and debugged ROS2-based multi-robot coordination systems, focusing on real-time reliability (timestamp alignment, latency/jitter instrumentation, QoS/executor tuning). Also improved SLAM stability by fixing LiDAR/encoder synchronization and tuning state-estimation parameters, with a simulation-first workflow using Gazebo and Docker/CI for reproducible deployments.”
Junior AI Software Engineer specializing in RAG agents and cloud data platforms
“AI Software Engineer (student employee) at University of Washington IT who helped deploy "Purple," a governed, explainable LLM platform on Azure used by 100,000+ students/faculty/staff. Independently led scalable reliability efforts by building automated agent quality/load/red-team testing and CI/CD health validation (Playwright/Node.js, Azure DevOps), and previously built an explainable AI scheduling assistant for clinical operations at Proliance Surgeons.”
Senior DevOps Engineer specializing in cloud infrastructure and CI/CD automation
“Backend/platform engineer who has owned a real-time data ingestion/processing/reporting API built with FastAPI, Redis, and Celery, including performance tuning via query/index optimization, caching, and async workers. Strong Kubernetes + CI/CD + GitOps (ArgoCD) experience, plus hands-on monitoring/logging (Prometheus/Grafana/ELK) and a Kafka/Spark real-time streaming project from their master’s program.”
Senior Infrastructure & Linux Systems Engineer specializing in cloud, Kubernetes, and IaC
“Infrastructure/platform engineer with end-to-end ownership across Kubernetes and VMware/vSphere, emphasizing automation (Terraform/Ansible), phased upgrades, and reliability validation via testing/failover/monitoring. Has operated hybrid on-prem VMware to AWS environments with VPN/Direct Connect, BGP routing, and security controls, including resolving production connectivity instability and adding redundancy.”
Mid-level AI/ML Engineer specializing in predictive modeling, data pipelines, and RAG systems
“Built and productionized an LLM-powered internal knowledge search system in a regulated environment, using embeddings/vector DB retrieval with strict grounding and confidence gating to reduce hallucinations. Reported ~45% accuracy improvement over keyword search and implemented end-to-end orchestration, monitoring, CI/CD, and incremental re-indexing to manage latency and data freshness while driving adoption with business stakeholders.”
Senior Unity/3D Engineer specializing in real-time 3D, WebGL, and AR/VR/XR
“Unity/C# AR developer who built a Pokemon Go-like location-based gameplay system end-to-end, spanning backend geospatial filtering (bounding box + Haversine), native iOS location/heading plugins, and Unity AR/UI/spawn logic, with a strong focus on real-world reliability issues like GPS drift. Also prototyped an AI pipeline combining on-device Core ML image segmentation with cloud-hosted PiFU HD (Docker/Kubernetes on GCP with GPU provisioning), ultimately shelving it due to cost/latency and model reliability constraints.”
Staff Site Reliability Engineer specializing in cloud infrastructure and automation
“Infrastructure/automation engineer with experience bridging post-acquisition environments (Pandora + SiriusXM) by building an API-driven integration to provision Debian workloads on RHV while preserving iPXE-based imaging workflows. Strong in deep debugging across virtualization/network/OS layers (e.g., resolving virtio/vCPU contention causing network/NFS issues) and in extending automation tooling via custom Ansible/Python modules. Also has exposure to biomanufacturing on-prem devices (Hamiltons, shakers) alongside AWS microservices.”
Junior Full-Stack Software Engineer specializing in cloud-native distributed systems
“Software engineer with JPMorgan Chase experience building a real-time operations console backend on Spring Boot/Kafka/Kubernetes and resolving peak-load latency through profiling, indexing, caching, and async processing. Also built and owned an AI-driven digital-archives metadata pipeline during a master’s at UNT using OCR + LLaMA-based prompting with validation, near-human accuracy, and human-in-the-loop guardrails.”
Intern Mechanical Engineer specializing in robotics design and CAD
“Robotics engineer focused on MATLAB-based simulation and system-level/mechanical aspects of robot safety and coordination. Built an obstacle detection/collision-avoidance approach for a SCARA robot in shared human workspaces and optimized a swarm robotics simulation via priority-based task allocation and congestion-aware routing; currently ramping up on ROS concepts and interested in Gazebo + Docker/CI/CD for end-to-end robotics workflows.”
Mid-level Robotics Software Developer specializing in ROS and autonomous mobile robots
“System-level robotics software engineer with production experience in both ROS 1 and ROS 2 who served as technical owner for an initial ROS1→ROS2 migration, including catkin→ament/colcon and refactoring core communication nodes. Strong in hardware-validated integration work—debugged intermittent message drops by tuning ROS 2 QoS for embedded firmware interfaces and stabilized real-time navigation behavior through timing/telemetry analysis and cross-team coordination.”
Executive Technology & Product Leader specializing in games, platforms, and real-time systems
“Engineering leader with gaming and fintech/trading-firm experience who built a sponsor-funded gaming rewards platform (AmEx-style) requiring integrations across Steam/Epic/Xbox/PlayStation and Discord. Emphasizes production-grade, 12-factor delivery with Terraform/Docker/CI/CD and automated testing, plus pragmatic org scaling and remote-team culture built on aligned autonomy and trust.”