Pre-screened and vetted.
Mid-level Solutions Consultant / Full-Stack Developer specializing in APIs, SQL, and cloud systems
“Builder with hands-on security hygiene experience from developing a helpdesk portal handling sensitive payment/invoice data, focusing on RBAC, least-privilege integrations (QuickBooks/Atera), and tightening API authorization to prevent cross-account access. Also built personal projects integrating Twilio/Callkeep/Supabase/OpenAI with strong key management and defensive handling of real-world API/network failure modes; holds an ISC2 certification and is actively deepening cloud security skills.”
Senior QA Lead / Release Manager specializing in web, mobile, and OTT platforms
“Game QA professional working in an agile studio environment with end-to-end ownership of feature testing, including an AAA release enhancement focused on user authentication and session management. Experienced partnering with PM/design/dev from PRD walkthroughs through triage, regression, and release readiness, and has implemented repeatable coverage via TestRail/Jira traceability plus Playwright (TypeScript) automation.”
Mid-level QA Engineer specializing in test automation and CI/CD quality validation
“QA Automation Engineer with hands-on ownership of an end-to-end Selenium-Java/TestNG suite for an e-commerce platform, integrated into Jenkins with PR smoke and nightly regression gating. Notably caught and validated (via SQL/API checks) a critical defect where checkout reported success but orders were not persisted, preventing customer-impacting production issues; also has Cypress experience stabilizing flaky UI tests using robust selector and wait strategies.”
Senior Game Developer specializing in Unity ECS/DOTS and multiplayer systems
“Unity/Meta Quest VR developer who has shipped three VR projects for different organizations, including an arachnophobia treatment experience for a university psychology department, a warehouse VR training project, and a children’s mental health-focused VR game. Also building a long-running personal project: a cooperative online multiplayer Metroidvania developed over ~3 years, with significant learning and refactoring around networking.”
Mid-level Full-Stack Engineer specializing in Java/Spring, React, and AWS cloud platforms
“Full-stack/product-leaning engineer in logistics and high-traffic portals who ships production AI features: built an AI-assisted shipment status Q&A system using Pinecone + GPT-4 and a high-volume Python ingestion pipeline (500K+ records/day), delivering 35% fewer support tickets and cutting resolution time from 11 to 4 minutes. Also led a legacy Angular-to-React/TypeScript rebuild that boosted Lighthouse performance from 60 to 90, and has hands-on AWS EKS operations experience including resolving a 3x traffic scaling incident.”
Senior Java Full-Stack Developer specializing in cloud-native microservices
“Backend Java developer who built an end-to-end upcoming payments feature: Spring Boot/Hibernate microservices with MySQL query/index optimization and Kafka event publishing, plus a web UI timeline component enabling users to view, skip, and edit scheduled payments with clear status indicators.”
Mid-Level Software Engineer specializing in distributed systems and AI agent workflows
“Software engineer with enterprise CPQ/CRM/ERP integration experience (Argano) who owned an end-to-end pricing preview capability deployed on AWS Kubernetes with Jenkins CI/CD and full observability (Prometheus/Grafana). Also built an AI-native research agent using LangChain + Chroma to filter academic papers, reporting ~15 hours/week saved for a professor.”
Mid-level Full-Stack Java Engineer specializing in Generative AI and cloud microservices
“Full-stack engineer who has delivered production customer analytics/dashboard features using Next.js App Router + TypeScript on the frontend and Java Spring Boot microservices on the backend. Demonstrates strong production ownership (monitoring latency/error rates/adoption) plus hands-on performance work across React rendering and Postgres query/index optimization, and has implemented Temporal-like durable workflows with retries and idempotency.”
Mid-level Game Producer specializing in AA game development and cross-discipline coordination
“Game Designer at Flux Games on AA titles including The Walking Dead: Destinies and Cobra Kai 2: Dojos Rising, with end-to-end ownership of combat/encounter modes. Led implementation of the team’s first shooting system and rapidly prototyped wave-based combat loops in Unreal Engine 5 Blueprints, iterating heavily from playtest feedback across responsiveness, balance, pacing, and clarity.”
Mid-level Customer Success & Strategic Account Manager specializing in FinTech and SaaS
“Enterprise Customer Success/implementation leader in fintech (Optimus) specializing in payment reconciliation platforms, complex integrations (API/SFTP), and data normalization across processors/banks/ERPs. Demonstrated measurable impact (60–70% reduction in manual reconciliation) and strong cross-functional/product influence, including roadmap improvements for exception management and successful land-and-expand into fee management.”
Mid-level Data Engineer specializing in cloud-native batch and streaming pipelines
“Data/ML platform engineer with ~6 years in financial services and enterprise data platforms, building regulated fraud/credit-risk pipelines on AWS (Airflow, EMR/Spark, MLflow) and an Azure lakehouse ingesting 50+ sources and serving ~100M records/day. Also led an early-stage deployment of a RAG-based internal AI search tool using AWS Bedrock and LangChain with automated evaluation to validate LLM accuracy.”
Junior Full-Stack & LLM Engineer specializing in AI agents and cloud document intelligence
“Backend engineer specializing in event-driven/serverless systems and Python/FastAPI APIs. Built a scalable PDF-to-structured-data pipeline on AWS (S3, Lambda, Step Functions, Textract, DynamoDB, SNS) with strong observability (p50/p90/p99) and reliability patterns (idempotency, retries/DLQs), and has led zero-downtime migrations using feature flags, dual writes, and incremental rollouts.”
Senior Unity Developer specializing in game engineering and real-time systems
“Unity game developer who has built a distinctive combat/aiming system for a golf-like game with zombie battles, plus a structured tutorial experience with rich visuals. Has multiplayer experience using Mirror and Unity Netcode for GameObjects, focusing on efficient client-server synchronization, and uses GitHub Copilot to speed up tasks like HLSL shader creation.”
Senior Unity Developer specializing in game development and VR/AR
“Unity game developer with a standout gameplay-design contribution: proposed and implemented an early merge-to-upgrade mechanic (halving unit count to increase strength) that became foundational to a successful merge battle/merge dragons-style game. Has multiplayer/VR mod experience and is currently learning Unity Netcode for GameObjects, with confidence switching to Photon Fusion. Also applies AI workflows for maintainable coding and rapid mobile icon/banner prototyping to support A/B testing and CPI optimization.”
Senior Software Developer specializing in Unity game development and AR/VR
“Unity/VR gameplay programmer who built a gesture-driven stationary locomotion/teleport feature for a VR tennis eSports title at VRML, enabling players to reposition to predicted ball impact without using controller buttons. Has multiplayer/networking exposure via Photon Quantum and Photon Fusion (BadFly) and works as a generalist solo developer leveraging AI tools for rapid asset creation and code cleanup.”
Senior Full-Stack Software Engineer specializing in React, Next.js, and Node.js
“Frontend engineer experienced leading enterprise-grade analytics dashboard and portal work by embedding and extending Apache Superset within a client-facing platform. Emphasizes scalable plugin-driven React/TypeScript architecture, quality-at-scale (TypeScript + Jest + reviews), and safe, fast-paced delivery using feature flags, staging validation with real datasets, and performance optimizations like code splitting and lazy loading.”
Senior Unity Developer specializing in mobile games and AWS-backed live ops
“Unity game developer who architected a flexible Match-3 core system that scaled to many object types and added merge mechanics without major rework. Has shipped/implemented real-time multiplayer features in a Photon-based space racing game using server-authoritative validation with prediction/interpolation, and focuses heavily on mobile optimization (AssetBundles, pooling, prewarming).”
Mid-level AI/ML Engineer specializing in LLMs, RAG pipelines, and MLOps
“LLM engineer/data analyst who built a production RAG QA assistant over the Jurafsky & Martin NLP textbook to reduce hallucinations and provide explainable, source-grounded answers. Experienced with LangChain/LangGraph orchestration, retrieval optimization (embeddings, vector DBs, caching), and rigorous evaluation/monitoring (Retrieval@K, A/B tests, telemetry/drift). Previously communicated analytics insights to non-technical stakeholders at GS Analytics using Power BI and simplified reporting.”
Senior Frontend Software Developer specializing in React and Next.js
“Frontend engineer with ~6 years of experience delivering SEO- and performance-sensitive web apps (e.g., an automobile sales platform built with Next.js SSR) and complex React+TypeScript dashboards for energy management/heat pump scheduling. Has handled real-time data challenges by integrating MQTT, and combines hands-on frontend ownership with Agile team coordination (standups, task assignment, client demos, requirements).”
“Forward Deployed Engineer at EasyBee AI who productionized a self-storage customer’s multi-agent LLM system end-to-end—rebuilding it with LangGraph/CrewAI, integrating with real property management + CRM systems via an MCP server, and adding observability/guardrails for reliable daily use. Experienced in live troubleshooting of agentic workflows, developer demos/workshops (including an open-source project, MerryQuery), and partnering with sales to close deals through customer-specific technical demos and fast integration feedback loops.”
Intern Full-Stack/Backend Engineer specializing in cloud-native APIs and event-driven systems
“Backend-focused engineer who built an academic AI voice assistant with a Python microservice-style backend (speech recognition, spaCy-based NLP, and Kafka-driven automation) optimized to sub-500ms latency. Also has Sodexo internship experience deploying containerized services across Kubernetes/AWS ECS/Azure using ArgoCD GitOps, including solving config drift and secret-management challenges and supporting cloud-to-on-prem migrations with blue-green rollouts.”
Mid-level Java Full-Stack Developer specializing in cloud-native microservices
“Full-stack engineer from Clairvoyant who led end-to-end delivery of a cloud-native, event-driven platform: Spring Boot microservices + Kafka real-time streams with an Angular UI, migrated and containerized on AWS, and automated CI/CD with Jenkins/Maven/Git. Demonstrates depth in distributed consistency challenges (partitioning, consumer lag/duplicates) and database performance tuning across SQL/NoSQL under heavy workloads.”
Senior SDET specializing in test automation and CI/CD for web, mobile, and API testing
“Software/automation QA professional with hands-on Oculus VR testing at Telkom, covering controller inputs, tracking reliability, performance/FPS stability, thermal behavior, crash reproduction, and system-level events (standby/resume, low battery, network interruptions, guardian changes). Familiar with the intent and coverage areas of console certification frameworks (Sony TRC/Microsoft XR/Nintendo LOTcheck) and uses AI to speed up log analysis and test case creation.”
Entry-Level Full-Stack Software Engineer specializing in web apps and cloud
“Full-stack engineer with production experience building a real-time order tracking system using React + Firebase/Firestore, emphasizing audit-friendly data modeling, state-machine-based status transitions, and strong post-launch ownership (performance, security rules, reliability). Demonstrated measurable frontend performance gains by isolating real-time updates to dynamic components and applying memoization, plus backend reliability patterns (idempotency, retries) and SQL query/index optimization validated with EXPLAIN ANALYZE.”