Pre-screened and vetted.
Mid-Level .NET Software Engineer specializing in backend APIs, Azure, and SQL Server
Mid-level Data Engineer specializing in cloud ELT pipelines and analytics engineering
“Data engineer who has owned end-to-end ELT pipelines on Airflow + AWS (S3/Glue/Lambda) with Snowflake/Redshift, processing millions of records per day and tens of GBs via PySpark. Built strong data quality and reliability practices (40% quality improvement, 99%+ uptime), and also designed a resilient web-scraping system with anti-bot defenses and schema-change versioning plus REST APIs for serving curated data.”
Junior Full-Stack Developer specializing in Laravel, React, and CRM automation
Junior Software Engineer specializing in full-stack development and machine learning
Entry-level Full-Stack Developer specializing in backend systems and FinTech
Mid-level QA Engineer specializing in test automation, mobile/web QA, and iGaming
Junior .NET Developer specializing in Azure and web application development
Mid-level Python Backend Engineer specializing in microservices and AWS
Mid-level Full-Stack Developer specializing in MERN and modern front-end frameworks
Senior QA Engineer specializing in functional, non-functional, and performance testing
Mid-Level Software Engineer specializing in Java/Spring Boot microservices and cloud platforms
Mid-level Full-Stack .NET Developer specializing in Angular web applications
“Early-career/learning-stage candidate focused on LLM systems; has not yet built or deployed production AI applications but is actively learning orchestration (Microsoft Semantic Kernel) and core patterns like RAG, embeddings, and model selection based on business requirements.”
Junior .NET Developer specializing in ASP.NET MVC and test automation
“Unity gameplay programmer focused on player movement and "game feel," implementing responsive controls (variable jump height, forgiveness mechanics) by combining Update-based input with FixedUpdate physics and velocity-driven movement. Brings client-server/REST fundamentals from outside games and is actively ramping into Unity multiplayer (Photon/Mirror-style) via small synchronization prototypes.”