Pre-screened and vetted.
Executive Engineering & Product Leader specializing in AI-driven SaaS modernization
Senior Accessibility Automation Engineer specializing in AR/VR and mobile test automation
Senior Software Engineer specializing in cloud-native SaaS and real-time collaboration
Senior Backend Software Engineer specializing in AWS-native Python systems
Executive Software Engineering Leader specializing in digital transformation and omnichannel commerce
Senior Full-Stack Engineer specializing in FinTech and AI platforms
Junior Software Engineer specializing in AWS cloud infrastructure and ML systems
Junior AI Prompt Engineer specializing in LLMs, RAG, and conversational AI
Mid-level Machine Learning Engineer specializing in GenAI, forecasting, and MLOps
Senior Software Test Engineer specializing in QA automation and API/E2E testing
Senior AI/ML Engineer specializing in healthcare LLMs and conversational AI
Senior Software Engineer specializing in cloud, data platforms, and LLM/RAG applications
Intern Software Engineer specializing in developer productivity and data/AI systems
“Internship experience at Intuit building an LLM-grounded QA system for internal microservice data across 100+ microservices, using a graph database approach (evaluated Neo4j and selected AWS Neptune for production alignment). Also has UC Berkeley research experience (including work with Prof. Dawn Song / Berkeley Eye Research Lab) and cross-functional collaboration with bioinformatics/biology teams to deploy software systems on research servers.”
Entry-level AI/ML Software Engineer specializing in generative AI and computer vision
“Built and owned a production RAG coding assistant at Magna International used by 200 engineers, with hands-on work across React/TypeScript, retrieval infrastructure, and Postgres observability. Also brings an unusual blend of product UX thinking from AR game onboarding work, showing strength in both technical systems reliability and user activation.”
Mid-level Software Engineer specializing in AR/VR accessibility
“Spatial computing software engineer focused on making Apple Vision Pro/visionOS accessible, including building VoiceOver and Live Captions features. Debugged a complex Live Captions issue involving dual audio inputs during FaceTime screen sharing by leveraging iOS implementation docs and creating concurrent audio sources; also has safety-critical testing experience from train control systems and is interested in pivoting into robotics.”
Junior Software Engineer specializing in full-stack and machine learning
“CMU IoT coursework project builder who implemented an end-to-end TinyML gesture recognition system on a Particle Photon + ADXL345, streaming data via MQTT/Node-RED to a real-time Node.js frontend and deploying a quantized logistic regression model on-device. Also explored multi-drone coordination, implementing leader-follower offset control and a pivot/arc turning strategy to avoid collisions, and brings practical Docker/Kubernetes plus CI/CD workflow experience from internships.”
“Unity/C# gameplay engineer who has shipped across console/PC/VR and mobile, including Ace Combat 7 (VR) and mobile titles. Built monetization-impacting gameplay systems (power-ups) and a full server-authoritative multiplayer architecture, and uses LLM-driven editor tooling and multi-agent workflows to rapidly prototype features while adding automated testing, benchmarking, dashboards, and CI/CD.”
Mid-Level Software Development Engineer specializing in AWS streaming media platforms
“Full-stack engineer with hands-on Next.js App Router + TypeScript experience (built a RateMyProfessor-style platform end-to-end using RSC, dynamic routing, debounced search, and cache invalidation). Also has AWS backend depth—built a Step Functions-based wave rollout/feature access control framework for MediaPackage V2 with idempotency, retries, rollback, and ongoing correctness reconciliation.”
Senior Unity Engineer specializing in XR and game development
“Unity/C# gameplay engineer with hands-on experience shipping end-to-end game systems, including a story mode pipeline on Marvel Mighty Heroes that supported designers directly and improved player retention. Also brings experimental AI/LLM and VR experience from Meta hackathons plus Photon multiplayer and cross-platform VR/mobile prototyping expertise.”
Director-level product and engineering leader specializing in distributed systems and cloud platforms
“Former CTO and co-founder of Cosmonic who led technology vision, roadmap, and team building while also serving as the technical lead in investor and VC meetings. Has hands-on experience supporting seed and Series A rounds, plus strategic exposure to later-stage fundraising at Synadia, combining startup-building depth with a pragmatic view of risk and business viability.”