Pre-screened and vetted.
Mid-Level Full-Stack Software Engineer specializing in cloud, mobile, and GenAI
Mid-Level Software Engineer specializing in full-stack web and backend systems
Mid-level Software Engineer specializing in cloud data platforms and microservices
Mid-Level Full-Stack Software Engineer specializing in scalable web apps and FinTech systems
Mid-level Full-Stack Software Engineer specializing in Java microservices and cloud platforms
Mid-Level Software Engineer specializing in Java microservices and cloud-native development
Mid-Level Full-Stack Software Engineer specializing in cloud-native web apps and PDF/canvas tooling
Mid-level Data Engineer and AI Engineer specializing in LLMs and data platforms
Junior Software Engineer specializing in backend systems, AI agents, and EdTech platforms
Mid-Level Full-Stack Software Engineer specializing in scalable systems and GenAI
Mid-Level Full-Stack Software Engineer specializing in SaaS logistics and cloud-native systems
Junior Machine Learning Engineer specializing in LLM agents, knowledge graphs, and multimodal AI
Mid-Level Software Engineer specializing in platform reliability and microservices
Junior AI/ML Software Engineer specializing in LLM agents and RAG systems
“AI/back-end engineer at Canon who helped build and operate an internal production LLM platform that acts as a secure middle layer between users and models, defending against jailbreaks/prompt injection while enabling RAG, memory, and grounded responses over company data. Experienced with LangChain/LangGraph orchestration, vector DB retrieval, and reliability practices (testing, monitoring, adversarial prompts) to run high-throughput, low-latency AI workflows in production.”
Mid-Level Software Engineer specializing in full-stack, cloud, and mobile development
“Backend engineer with open-source web3.js contributions focused on preventing costly smart-contract execution failures, plus hands-on blockchain startup experience scaling an NFT mint from a test EC2 setup to AWS Lambda/API Gateway under extreme concurrency. Built a multiplayer backend improving tick rate from 40 Hz to 105 Hz using UDP, containerization, and Kubernetes, and has healthcare production support experience across 10+ apps. Also publishes IEEE research papers and produces developer-friendly documentation that accelerates team adoption.”
Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR
“Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.”