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Žarko Petrović

Director-level Unity Engineer specializing in multiplayer, WebGL/WebGPU, and XR

Stockholm, SwedenTechnical director / CTO15 years experienceDirectorVideo GamesAR/VRTechnology
ScreenedReferences VerifiedIdentity Verified

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About

Lead Unity engineer who shipped a Meta Quest VR free-to-play poker title, tackling hand-tracking controls, physics-driven chip interactions, and large-room multiplayer with anti-cheat needs. Also independently built a mobile real-time multiplayer racing game through beta, including backend, progression, on-demand track delivery, and a custom car physics engine.

Experience

Technical director / CTOCoSociety
Senior Unity DeveloperCoSociety
Senior Unity Developer / FreelanceFreelance
Senior Unity Developer / XGameFiXGameFi
Senior Unity Developer / Betsoft GamingBetsoft Gaming
Unity AR Developeroio
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Unity AR/VR DeloperARVRtech
Founder & CEODistill Games
Full-stack DeveloperYboga
Technical LeadBlacksmith Games Studio
Network programmer - UnityNordeus
Prototyping and pre-productionNordeus
Software Development Engineer - UnityNordeus
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Senior Unity Developer / FreelanceCoSociety
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Unity AR Developer / oiooio
Senior Game Developer - Unity / Mega ParticleMega Particle
Unity AR/VR Deloper/ ARVRtechARVRtech
Founder & CEO / Distill GamesDistill Games
Full-stack Developer / YbogaYboga
Technical Lead / Blacksmith Games StudioBlacksmith Games Studio
Network programmer - Unity / NordeusNordeus
Prototyping and pre-production / NordeusNordeus
Software Development Engineer - Unity / NordeusNordeus
Technical Lead / NordeusNordeus

Education

Faculty of Electrical Engineering, University of Belgrade, Serbiamaster, Computer Software Engineering (2011)
University of Belgrade, Serbiamaster, Computer Software Engineering (2011)

Key Strengths

  • Shipped a Unity VR free-to-play poker game on Meta Quest as lead engineer
  • Deep VR controls/hand-tracking implementation experience
  • Physics-heavy gameplay implementation (chip stacking/towers)
  • Multiplayer architecture for large rooms (hundreds of players) with anti-cheat requirements
  • Solo-built a mobile real-time multiplayer racing game through beta (client + backend)
  • Designed and implemented a custom car physics engine
  • Built scalable content system for tracks with on-demand downloading
  • Comfortable in cross-functional, less-structured teams; helps teams self-organize
  • High-impact, high-commitment work style

Reference Highlights

Moderately Recommended
  • Strong client-facing UI, 3D, and physics programming in Unity
  • Strong knowledge of client build systems and third-party integrations
  • Designed gameplay features (including car behavior in a racing game)
  • Effective bug solving on live game clients
  • Strong at memory profiling and performance optimizations
  • Very good communication and receptive to constructive feedback
  • Adaptable to changing plans and shifting priorities
  • Contributes ideas and turns requirements into working code
  • Stays up to date with technology

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Contact

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Languages

English

Skills

UnityC#Unity WebGLWebGPUXRARVRHoloLens 2Oculus Quest 2Google ARCoreGoogle Geospatial APIGoogle Semantics APIGoogle Tiles APIMultiplayer NetworkingReal-time Multiplayer