Pre-screened and vetted in the Bay Area.
Mid-Level Software Engineer specializing in distributed systems and backend platforms
Senior Software Engineer specializing in React, Meteor, and test automation
Junior Software Engineer specializing in Python, APIs, and SQL performance tuning
Mid-Level Full-Stack Software Engineer specializing in edtech and adaptive learning systems
Senior Full-Stack Developer specializing in Azure cloud-native microservices
Junior Software Engineer specializing in full-stack AI/ML forecasting and embedded systems
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Director of Engineering specializing in Unity game development and platform integrations
Intern Software Engineer specializing in backend systems, cloud, and AI agents
“Built and productionized an LLM-based appointment management agent, implementing RAG with Redis and LangGraph plus multi-agent intent handling and rule-based conflict guardrails to prevent double-booking under high load. Experienced in real-time diagnosis of agentic workflow failures using logs/traces and state inspection, and in driving adoption via interactive developer demos and sales-aligned custom customer scenarios.”
Mid-level Software Engineer specializing in backend systems and AI-powered platforms
“Backend engineer who built a production retrieval-augmented narrative analysis platform for 100-page screenplays using a Node/Express orchestrator and a Python/FastAPI AI engine, including a key redesign from disk-based uploads to in-memory streaming to eliminate Windows file-lock failures. Also led a refactor of a municipal vehicle tracking system into a C-based distributed engine handling 4M+ daily packets with 99.99% data integrity and automation that reduced manual ops by 50%.”
Mid-Level Full-Stack/Product Engineer specializing in B2B SaaS and AI search systems
“Full-stack engineer operating in early-stage, high-velocity environments (OpGov.AI/UST Calibrate) who ships production Next.js App Router features end-to-end (RSC, Server Actions, SEO, RBAC, caching) and owns performance post-launch. Demonstrates strong data/infra depth—designed Postgres JSONB-based event models for DevOps/DORA analytics and tuned queries from ~2s to <50ms, plus built durable ingestion workflows with retries and idempotency on Azure.”
Junior Software Engineer specializing in ML, RAG systems, and safety-critical risk modeling
“Backend/cloud engineer from Resilient Tech with hands-on experience deploying REST APIs and database migrations into a live ERP used by real customers while maintaining 99% uptime. Has debugged intermittent AWS container timeouts down to security group/load balancer misconfigurations, and has extended Python in an ERPNext system to meet GST/e-invoicing compliance requirements with strong customer collaboration.”
Mid-Level Software & Machine Learning Engineer specializing in cloud-native microservices and LLMs
“Backend engineer who owned the API layer for an AI trust/analytics dashboard (trust scores, stability checks, public verification endpoints) using Python/FastAPI and Postgres. Has hands-on DevOps experience deploying FastAPI and Node.js services to AWS Kubernetes with GitHub Actions + ArgoCD GitOps, plus Kafka-based real-time event streaming and careful staged migration practices (shadow traffic/dual writes, rollback planning).”
Mid-level Full-Stack Software Engineer specializing in AI-enabled web apps and data platforms
“Software engineer who built an AI marketing/outreach agent end-to-end: Next.js (App Router + TypeScript) frontend integrated with a Python/Django REST backend using LLMs (Gemini, ChatGPT-4o) and SQL databases. Demonstrated measurable performance wins—improved a 100k-record UI by 15% (Lighthouse) and cut a Postgres-backed search API from ~3s to ~1ms via indexing—while also owning post-launch monitoring (webhooks/cron, New Relic/CloudWatch) and customer support.”
Mid-level Game/Software Engineer specializing in Unity & Unreal cross-platform development
“Unity/VR developer who has shipped on Meta Quest (SideQuest) and built standalone PCVR medical applications used with real patients. Built a fully solo roguelike twin-stick shooter with a highly modular ScriptableObject/state-machine architecture, including custom build-time tooling to overcome Unity runtime constraints. Uses AI selectively (e.g., Claude) to generate editor tooling like a match-3 level designer to speed up level production.”
Senior Software Engineer specializing in Backend Systems and Generative AI (RAG)
“Backend engineer with experience building an end-to-end civic tech AI platform that ingests city council meeting videos, transcribes them with Whisper, and enables natural-language Q&A via a LangChain/FAISS RAG pipeline. Demonstrated strong systems thinking by tuning retrieval for accuracy/latency/memory (cutting response time ~3s→1s and memory ~500MB→25MB) and by safely migrating an ERP from monolith toward services using dual writes, reconciliation, and idempotency to protect financial workflows.”
Mid-level Sales Engineer specializing in GNSS/RTK and technical pre-sales
“GEODNET engineer specializing in edge-to-cloud, real-time GNSS data pipelines at global scale (thousands of heterogeneous base stations). Built deterministic-latency ingestion with RTCM/MSM normalization, jitter buffering, and firmware-aware parsing, and shipped production hotfixes using canary rollouts and deep observability. Also delivers customer-specific GNSS/RTK outputs via tested Python tooling (CLI/API) and collaborates on-site with operators to resolve firmware and network-driven issues.”