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Adriano Amato

Mid-level Game Developer specializing in Unity and C#

Ascea, ItalyGame Developer4 years experienceMid-LevelVideo GamesTechnologyConsulting
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About

Game developer who implemented the battle simulation/progression system for "Gladiator Imperium," focusing on turn logic, stat-driven combat, and player-facing feel through UI and camera polish. Also has experience modernizing a 10+ year legacy project by refactoring into new frameworks and even migrating to a different programming language, leveraging AI to interpret undocumented code.

Experience

Game DeveloperSpicy Sparks
Junior Game DeveloperMiniclip
Backend DeveloperAlten

Education

University of Salernobachelor, Computer Science

Key Strengths

  • Built and balanced an engaging turn-based battle simulation in Unity
  • Improved gameplay feel via polished UI and dynamic camera work
  • Uses playtesting and class design planning to achieve balance
  • Refactored and migrated a 10+ year legacy codebase across new frameworks and a different programming language using AI-assisted analysis

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

ItalianEnglish

Skills

UnityUnreal EngineGodotC#CJavaC++PythonTypeScriptJavaScriptGitJenkinsJiraDockerPostman