Senior Game Programmer specializing in multiplayer and cross-platform gameplay systems
Riyadh, Saudi ArabiaSenior Game Programmer7 years experienceSeniorVideo GamesMedia & EntertainmentAugmented Reality
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About
Unity gameplay/networking engineer who built a data-driven 3D auto-chess grid system with strong designer-facing configurability and decoupled event-bus integration. Previously worked on Stranded Deep using Photon Bolt, fixing multiplayer synchronization issues affecting millions of PC/console players (reliable RPC approach). Also brings VR/mobile optimization experience (reported ~10x FPS gain via baked lighting) and mentors juniors on MVP/reactive UI patterns.
Experience
Senior Game ProgrammerSandsoft Ltd
Senior Game DeveloperStarloop Studios
Senior Game DeveloperMagic Media
Senior Game DeveloperImagine Better Solutions
Game DeveloperEpic Systems
Unity DeveloperMedia Gates Studios
Education
El Shorouk Academybachelor, Telecommunication & Electronics Engineering (2016)
Key Strengths
Architected flexible, data-driven Unity gameplay systems (auto-chess grid) designed for designer configurability
Decoupled system integration via event bus with broadly exposed events for UI/quests/daily rewards
Built internal editor tooling to streamline large-scale unit balancing and propagate changes across files
Shipped/maintained multiplayer fixes at scale (Stranded Deep) impacting millions of PC/console players
Improved multiplayer reliability by enforcing Reliable RPCs for entity creation/building/crafting synchronization
VR/mobile performance optimization expertise (baked lighting, LODs, occlusion culling, overdraw and poly/vertex management) with reported ~10x FPS gain from baking lights
Mentored junior developers on MVP UI architecture and reusable view patterns using reactive/pub-sub communication
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UnityUnreal EngineBlueprintC#C++JavaPythonCUDAMultiplayer ArchitectureDedicated ServersCross-Platform DevelopmentMobile Game DevelopmentPC Game DevelopmentConsole Game DevelopmentGameplay Systems Development