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Ahmed Gamal

Senior Game Programmer specializing in gameplay systems and cross-platform development

SandsoftEl Shorouk AcademyRiyadh, Saudi Arabia7 Years ExperienceSenior LevelWorks Remote

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About

Unity gameplay/multiplayer engineer with unusually broad cross-platform experience spanning core auto-chess systems, live networking, and VR/mobile native integrations. He owned a designer-friendly 3D grid gameplay system that helped achieve 24% D3 retention, and also built low-latency native streaming plugins for iOS/Android/Quest into Unity.

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Key Strengths

  • owned core auto-chess 3D grid gameplay system end-to-end in Unity/C#
  • built designer-friendly property matrix tooling feeding ScriptableObjects
  • delivered measurable gameplay impact with 24% D3 retention and long session times
  • strong cross-functional collaboration with designers on balance and iteration workflows
  • adapted architecture and UX during ambiguous MVP phase
  • multiplayer networking experience across Photon Bolt, PlayFab, GameLift, and Unity Multiplayer
  • resolved synchronization bugs using reliable RPC patterns
  • designed matchmaking rules around latency, level, region, and bot backfilling
  • resourceful with third-party/community solutions when official SDKs were insufficient
  • deep cross-platform Unity integration across VR, iOS, Android, and PC streaming
  • built native plugins bridging Objective-C and Android code into Unity
  • optimized low-latency framebuffer streaming into Unity render textures
  • Architected flexible, data-driven Unity gameplay systems (auto-chess grid) designed for designer configurability
  • Decoupled system integration via event bus with broadly exposed events for UI/quests/daily rewards
  • Built internal editor tooling to streamline large-scale unit balancing and propagate changes across files
  • Shipped/maintained multiplayer fixes at scale (Stranded Deep) impacting millions of PC/console players
  • Improved multiplayer reliability by enforcing Reliable RPCs for entity creation/building/crafting synchronization
  • VR/mobile performance optimization expertise (baked lighting, LODs, occlusion culling, overdraw and poly/vertex management) with reported ~10x FPS gain from baking lights
  • Mentored junior developers on MVP UI architecture and reusable view patterns using reactive/pub-sub communication

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Experience

Senior Game ProgrammerSandsoft · Aug 2023 – Jul 2025
Senior Game DeveloperStarloop Studios · Sep 2021 – Jul 2023
Senior Game DeveloperImagine Better Solutions · May 2021 – Aug 2021
Game DeveloperEpic Systems · Jan 2019 – Aug 2021
Unity DeveloperMedia Gates Studios · May 2018 – Aug 2018
Senior Game DeveloperMagic Media · Sep 2021 – Jul 2023

Education

El Shorouk Academybachelor, Telecommunication & Electronics Engineering (2016)

Languages

English

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Ahmed already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Ahmed GamalSenior Game Programmer specializing in gameplay systems and cross-platform development