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Alexander Meyer

Senior/Lead Game Developer specializing in Unity and cross-platform multiplayer games

Paphos, CyprusLead Game Developer28 years experienceSeniorVideo GamesMobile GamesBlockchain
ScreenedReferences VerifiedIdentity VerifiedStrongly Recommended

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About

Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.

Experience

Lead Game DeveloperBlockgames
Lead Game DeveloperMetaplays Studios UG
Senior Unity Game DeveloperImmersive Gamebox
Lead Unity Game DeveloperRedelic / Voodoo
Lead Unity Game DeveloperElectric Manta
Senior Unity Game DeveloperTiny Wizard SRL
Senior Software DeveloperCrisalix
Senior Software DeveloperStarbreeze
Senior Software DeveloperSocialPoint
Senior Software DeveloperInnoGames
Software DeveloperPromotion Software
Software DeveloperContract work
Software DeveloperCaretronic
ThesisJessenLenz
Co-op programTexem GmbH
Military ServiceBundeswehr

Education

FH Luebeckbachelor, Technical Informatics (1995)
Oberschule zum Domhigh_school (1988)

Key Strengths

  • Deep multiplayer networking expertise across Photon PUN2/Quantum/Fusion and Unity Netcode
  • Strong architectural judgment comparing networking approaches (ECS vs component-based; Fusion vs PUN2 tradeoffs)
  • Pragmatic integration of third-party Unity assets with awareness of platform/compliance constraints (Google Play requirements)
  • Backend implementation experience for Unity games using Azure/PlayFab with SQL
  • High-leverage use of AI tools to accelerate architecture, backend, and CI/CD work (reported 4–5x faster)
  • Production planning/estimation and Agile leadership (Scrum/Kanban) tailored to prototype vs production needs

Reference Highlights

Strongly Recommended
  • Well versed in Unity
  • Created prototypes that were used in final products
  • Creative/technical contribution to Lego character generator and ship creator
  • Great team player
  • Strong collaboration with designers and artists
  • Strong team player on the Lego project
  • Very good at prioritizing production work
  • Handled feedback very well
  • Helped get Paw Patrol project over the line for its deadline
  • Knuckles down under pressure
  • Very good at debugging under tight deadlines
  • Strong Unity technical expertise
  • Versatile across multiple areas of game development (UI, meta, gameplay, networking, shaders)
  • Strong gameplay development knowledge
  • Took ownership of complex Unity migration independently
  • Delivered difficult work in record time
  • Effective cross-discipline collaboration and coordination
  • Proactive communication and keeping product stakeholders updated
  • Able to context-switch effectively between urgent bugs and feature work
  • Attentive to performance/health of live builds
  • Calm under tight deadlines; does not show stress or hostility
  • Reliable at finishing tasks on time
  • Leadership skills
  • Solid gameplay developer
  • Clear opinions on implementation approaches
  • Flexible and willing to do things differently
  • Quick to adapt previous game work to fit new needs
  • Worked well with product team
  • Worked well with designers
  • Worked well with artists (to reference's knowledge)
  • Handled product roadmap changes well
  • Proficient problem-solver and debugger under deadlines
  • Strong at profiling and improving performance
  • Effective at identifying root cause of lag/FPS issues

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Languages

GermanEnglish

Skills

C#UnityC++Unreal EngineObjective-CSwiftJavaScriptJSXReactReact NativeReduxPHPHTMLCSSMac OS X