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About
Veteran Unity game developer with extensive multiplayer networking experience (Photon PUN2/Quantum/Fusion, Unity Netcode), including work on Payday: Crime War and an in-development arena battler using Invector + PUN2. Also builds cloud backends for Unity titles (Azure/PlayFab/Firebase, SQL, CI/CD) and actively uses multiple AI assistants to speed up architecture and implementation.
Experience
Lead Game DeveloperBlockgames
Lead Game DeveloperMetaplays Studios UG
Senior Unity Game DeveloperImmersive Gamebox
Lead Unity Game DeveloperRedelic / Voodoo
Lead Unity Game DeveloperElectric Manta
Senior Unity Game DeveloperTiny Wizard SRL
Senior Software DeveloperCrisalix
Senior Software DeveloperStarbreeze
Senior Software DeveloperSocialPoint
Senior Software DeveloperInnoGames
Software DeveloperPromotion Software
Software DeveloperContract work
Software DeveloperCaretronic
ThesisJessenLenz
Co-op programTexem GmbH
Military ServiceBundeswehr
Education
FH Luebeckbachelor, Technical Informatics (1995)
Oberschule zum Domhigh_school (1988)
Key Strengths
Deep multiplayer networking expertise across Photon PUN2/Quantum/Fusion and Unity Netcode
Strong architectural judgment comparing networking approaches (ECS vs component-based; Fusion vs PUN2 tradeoffs)
Pragmatic integration of third-party Unity assets with awareness of platform/compliance constraints (Google Play requirements)
Backend implementation experience for Unity games using Azure/PlayFab with SQL
High-leverage use of AI tools to accelerate architecture, backend, and CI/CD work (reported 4–5x faster)
Production planning/estimation and Agile leadership (Scrum/Kanban) tailored to prototype vs production needs
Reference Highlights
Strongly Recommended
Well versed in Unity
Created prototypes that were used in final products
Creative/technical contribution to Lego character generator and ship creator
Great team player
Strong collaboration with designers and artists
Strong team player on the Lego project
Very good at prioritizing production work
Handled feedback very well
Helped get Paw Patrol project over the line for its deadline
Knuckles down under pressure
Very good at debugging under tight deadlines
Strong Unity technical expertise
Versatile across multiple areas of game development (UI, meta, gameplay, networking, shaders)
Strong gameplay development knowledge
Took ownership of complex Unity migration independently
Delivered difficult work in record time
Effective cross-discipline collaboration and coordination
Proactive communication and keeping product stakeholders updated
Able to context-switch effectively between urgent bugs and feature work
Attentive to performance/health of live builds
Calm under tight deadlines; does not show stress or hostility
Reliable at finishing tasks on time
Leadership skills
Solid gameplay developer
Clear opinions on implementation approaches
Flexible and willing to do things differently
Quick to adapt previous game work to fit new needs
Worked well with product team
Worked well with designers
Worked well with artists (to reference's knowledge)
Handled product roadmap changes well
Proficient problem-solver and debugger under deadlines
Strong at profiling and improving performance
Effective at identifying root cause of lag/FPS issues
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