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Ander Torres - VFX and Technical artist in Barcelona, Spain

Ander Torres

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Penguin ArmadaIES Ángel de SaavedraBarcelona, Spain2 Years ExperienceJunior Level

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About

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

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Key Strengths

  • Performance-focused VFX for mobile/console constraints
  • Systematic real-time optimization (pooling, mesh-to-plane swaps, light consolidation)
  • Cross-functional collaboration with leads to resolve performance issues
  • Strong eye for maintaining visual quality while improving FPS/performance
  • Uses AI tools to accelerate implementation of VFX-related code

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Experience

VFX and Technical artistPenguin Armada · Apr 2024 – May 2025
VFX artistNo Tables Animation · Oct 2024 – Nov 2024contract
2D VFX artistWinterstellar Studios · Oct 2024 – Nov 2024contract
VFX and Technical artistSelf-employed · Jun 2023 – Feb 2024freelance
VFX and Technical artistArt Games Studio · Mar 2023 – Jun 2023

Skills

Languages

SpanishEnglishJapanese

Certifications

3D animation, video games and interactive environments - IES Ángel de Saavedra

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Ander TorresJunior VFX & Technical Artist specializing in real-time effects and shaders for games