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Ander Torres

Junior VFX & Technical Artist specializing in real-time effects and shaders for games

Barcelona, SpainVFX and Technical artist2 years experienceJuniorVideo GamesMedia & EntertainmentAnimation
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About

VFX artist with hands-on experience building mobile-ready effects and optimizing real-time VFX for performance-critical gameplay. Improved poorly optimized effects in Raiders Rise by redesigning machine-gun shots (billboards, pooling, and light consolidation) in collaboration with the lead programmer, while preserving visual fidelity; also uses GitHub Copilot to speed up VFX scripting such as curved homing magic missiles.

Experience

VFX and Technical artistPenguin Armada
VFX artistNo Tables Animation
2D VFX artistWinterstellar Studios
VFX and Technical artistSelf-employed
VFX and Technical artistArt Games Studio

Key Strengths

  • Performance-focused VFX for mobile/console constraints
  • Systematic real-time optimization (pooling, mesh-to-plane swaps, light consolidation)
  • Cross-functional collaboration with leads to resolve performance issues
  • Strong eye for maintaining visual quality while improving FPS/performance
  • Uses AI tools to accelerate implementation of VFX-related code

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Contact

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Languages

SpanishEnglishJapanese

Skills

VFXReal-time VFX2D VFXStylized VFXTechnical ArtShader DevelopmentMaterialsEnvironment ArtTexturingLightingAmbient EffectsDrawingConcept ArtGame TestingBug Finding