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Conrado Pardo - Technical VFX Artist in São Paulo, Brazil

Conrado Pardo

Mid-level VFX Artist specializing in stylized real-time effects for games

Mega Cat StudiosSAGA (School of Art, Games and Animation)São Paulo, Brazil5 Years ExperienceMid Level

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About

VFX Artist with 2+ years shipping live mobile game content on Power Rangers: Legacy Wars, serving as the sole owner for all character VFX (skills, assists, specials, taunts, intros/outros) and implementing them in-engine via a custom tool. Demonstrates strong real-time optimization instincts (channel-packed textures, Transparent-to-Masked material strategy) and created reusable master materials to keep heavy screen-filling effects performant.

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Key Strengths

  • Owned end-to-end character VFX creation and in-engine implementation as sole VFX artist
  • High-throughput content delivery under tight deadlines (monthly character releases with ~2-week art window)
  • Strong real-time VFX optimization skills (reduced cost by switching from Transparent to Masked materials)
  • Efficient texture/memory strategy via channel-packed noise textures
  • Built reusable, tweakable Master Material to support multiple looks (flame/smoke) from shared textures
  • Effective cross-discipline workflow with combat design and animation to parallelize production

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Experience

Technical VFX ArtistMega Cat Studios · Aug 2025 – Present
VFX ArtistGlobant · Dec 2021 – Jan 2025
VFX and Technical ArtistGlobant · Mar 2021 – Aug 2021

Skills

UnityBlenderAdobe PhotoshopAdobe After EffectsGitHubVisual Effects (VFX)Stylized Visual EffectsReal-time VFXVFX Asset CreationVFX Pipeline ImprovementVFX Team CoordinationFeedback & ReviewTask TrackingTexture PaintingTexture Creation

Languages

PortugueseEnglishSpanish

Certifications

Playgame - SAGA: School of Art, Games and Animation

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Connect with Conrado

Conrado already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Conrado PardoMid-level VFX Artist specializing in stylized real-time effects for games