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Andres Patiño

Mid-level Game & Interactive Software Developer specializing in Unreal Engine and Unity

Medellin, COIndependent Technical Consultant6 years experienceMid-LevelVideo GamesMedia & EntertainmentEducation
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About

Game developer/designer building an open-world MMO/RPG largely solo in Unreal Engine 5, combining Blueprints and C++ and integrating Steam plus AWS/Amazon GameLift. Demonstrates strong playtest-driven iteration, including major redesigns to PvP balance and inventory/progression systems, and uses disciplined design documentation (rules, states, tuning tables) with Agile/Scrum practices.

Experience

Independent Technical ConsultantTSP
Founder / Lead DeveloperKnd Studios
Project AssistantGoogle
Innovation / Project Evaluation AssistantRuta N

Education

Universidad Pontificia Bolivarianabachelor, Digital Entertainment Engineering (2025)

Key Strengths

  • Solo end-to-end game development (UI, systems, backend connectivity) to a stable playable base
  • Deep Unreal Engine 5 implementation using both Blueprints and C++ (including custom Blueprint extensions)
  • Multiplayer/PvP role balance iteration driven by playtests (e.g., mage vs assassin dynamics)
  • Willingness to redesign core systems based on feedback (major inventory redesign to slots + weight)
  • Strong systems thinking in design documentation (objectives, loops, rules, states/transitions, metrics, tuning tables)
  • Rapid iteration mindset with structured tester feedback loops (weekly to monthly balancing cycles)

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Contact

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Languages

English

Skills

Unreal Engine 5UnityC#Unreal Engine BlueprintsScrumKanbanAgile Project ManagementGitJiraFigmaFirebase Realtime DatabaseUI DevelopmentUI/HUD DevelopmentGameplay SystemsAnimation Logic