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Anirudh Venkatesh - AR/VR Unity Developer (Student Assistant) in Riverside, CA

Anirudh Venkatesh

Mid-level XR/Unity Developer specializing in AR/VR and immersive applications

Brain Game CenterUC RiversideRiverside, CA5 Years ExperienceMid LevelWorks On-Site

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About

Unity developer with hands-on experience across VR, AR, multiplayer, and AI-driven gameplay systems. They’ve owned end-to-end interaction architecture for VR cognitive testing focused on accessibility, integrated Gemini-based command systems into gameplay, and shipped cross-platform immersive applications spanning Magic Leap 2, iOS, and Photon-powered multiplayer experiences.

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Key Strengths

  • Owned Unity/C# VR interaction system end-to-end
  • Modular event-driven architecture for XR systems
  • Accessibility-focused VR design for users with visual and memory impairments
  • Improved task completion consistency and reduced interaction errors
  • LLM-powered gameplay command system using Gemini
  • Prompt optimization with guardrails and fallback behaviors
  • Photon PUN multiplayer implementation with lobby and sync systems
  • Cross-platform AR/VR/mobile architecture adaptation
  • Performance optimization for UI-heavy 3D and CAD rendering scenarios
  • Owned end-to-end UX and frontend delivery for an IoT sensor dashboard
  • Strong UX research and iterative usability testing practice
  • Designs complex real-time data experiences without overwhelming users
  • Responsive UI implementation across mobile, iPad, and web
  • Hands-on frontend execution with HTML, CSS, JavaScript, and Next.js
  • Fast Figma-to-production workflow using components and Auto Layout
  • Proactively identified and shipped an AR metrology workflow improvement
  • Delivered measurable UX impact: 60% faster alert discovery reaction time
  • Reduced redesign churn by 40% during sprint cycles
  • Improved technician measurement speed by 25% with AR workflow design
  • End-to-end design of complex AR metrology/visualization system for manufacturing technicians
  • Strong field-research approach (interviews, factory-floor observation, shadowing) to uncover workflow pain points and failure modes
  • Iterative prototyping across fidelities (low-fi to high-fi) using Unity/web/motion tools to validate interaction models
  • Metrics-based validation of UX improvements (task completion time, errors, wrong decisions)
  • Translating highly technical industrial workflows into phased, intuitive user flows (scan/align/measure/review)
  • Cross-functional alignment with product/engineering/hardware via workflow mapping sessions and weekly engineering reviews
  • Design-to-engineering collaboration using HTML/CSS/TypeScript and component systems to reduce rework and speed shipping
  • Dashboard UX research with 20+ end users/small businesses leading to improved information hierarchy and alert prioritization

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Experience

AR/VR Unity Developer (Student Assistant)Brain Game Center · Nov 2023 – May 2025part-time
XR Visualization InternHexagon · Jun 2024 – Oct 2024internship
Unity DeveloperFreelance · Mar 2020 – Sep 2023freelance
Animator and DesignerScaler · Nov 2021 – Mar 2023
UX Designer & Frontend DeveloperWinWinLabs · May 2025 – Present
Unity Developer (Student Assistant)Brain Game Center · Nov 2023 – May 2025part-time
Product Designer & DeveloperFreelance · Mar 2020 – Sep 2023freelance
Animator and Content DesignerScaler · Nov 2021 – Mar 2023
User Experience(UX) DesignerWinWinLabs · May 2025 – Present

Education

UC Riversidemaster, Computer Science

Languages

English

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Typically responds within 24 hours

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Anirudh VenkateshMid-level XR/Unity Developer specializing in AR/VR and immersive applications