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Arthur Masseli

Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines

Developer & 3D Artist4 years experienceMid-LevelVideo GamesVirtual RealityMedia & Entertainment
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About

VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.

Experience

Developer & 3D ArtistTwinnyVR
VFX & Unreal ArtistFreelance
Solo Developer & Technical ArtistNecrodungeon (Steam)

Education

UNIVALI – Universidade do Vale do Itajaíbachelor, Game Design

Key Strengths

  • Shipped VR environmental VFX on VR-exclusive titles
  • Performance-focused VFX design for VR (opaque low-poly geometry to avoid transparency/overdraw)
  • Hands-on Unity particle system implementation (velocity/noise over lifetime for turbulence)
  • Practical VR iteration/testing to resolve aliasing/shimmering issues in-headset
  • Real-time optimization via distance-based particle culling to improve FPS with minimal visual impact
  • Uses AI assistants to diagnose shader artifacts and improve shader performance/appearance

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

PortugueseEnglish

Skills

Unreal Engine 5Unreal BlueprintsNiagaraUnreal MaterialsMaterial EditorUMGSequencerUnity 3DBlender3D ModelingRiggingTexturingAdobe Creative CloudSubstance PainterShader Development