Mid-Level Technical Artist specializing in Unreal Engine VFX and VR pipelines
Arthur already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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VFX artist with shipped VR-exclusive title experience at TwinnyVR, focused on real-time, performance-critical environmental effects in Unity. Built and optimized a wind-blown leaf system for VR, addressing aliasing/shimmering through in-headset iteration and improving FPS via distance-based particle culling; also leverages AI tools to troubleshoot shader artifacts.
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