Mid-level Unity Developer specializing in game development and tooling
Chris already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.
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