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Chris Sofikitis

Mid-level Unity Developer specializing in game development and tooling

TamasencoUniversity of Piraeus4 Years ExperienceMid Level

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About

Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.

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Key Strengths

  • Built a first-person game framework/engine from scratch as a reusable base
  • Converted a non-VR Unity project into a VR-compatible hybrid (VR + keyboard/mouse) experience
  • Hands-on familiarity with Meta Quest SDK workflows (tested on Quest 2)
  • Strong gameplay systems implementation (weapons, pickups, player customization)
  • Pragmatic problem-solving using AI tools to unblock technical issues (Unity WebGL caching)
  • Built a generalized Unity combat system supporting multiple weapons, abilities, and short combos
  • Expanded gameplay interactivity via destructible/interactive world elements tied to rewards/pickups
  • Converted an FPS from single-player to multiplayer using FishNet (Mirror-based)
  • Implemented networked character models/customizability and synchronized player-world interactions
  • Built a small C# matchmaking system

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Experience

Unity Developer / Game Artist / Sole ProprietorshipChibi Domain · Mar 2025 – Presentfreelance
Unity DeveloperTamasenco · Sep 2022 – Present

Education

University of Piraeusbachelor, Computer Science

Languages

English

Certifications

C2 Proficiency Degree in English

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Chris SofikitisMid-level Unity Developer specializing in game development and tooling