Mid-level Unity Developer specializing in game development and tooling
Unity Developer / Game Artist / Sole Proprietorship4 years experienceMid-LevelVideo GamesSoftware DevelopmentMedia & Entertainment
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About
Unity developer with hands-on Meta Quest SDK experience (tested on Quest 2) who built a first-person game framework from scratch and later converted it into a hybrid VR + keyboard/mouse project with interaction systems (pickups, weapons, customization). Uses AI tools selectively to unblock tough engineering issues, including resolving Unity WebGL cached-data reset problems for a current employer.
Experience
Unity Developer / Game Artist / Sole ProprietorshipChibi Domain
Unity DeveloperTamasenco
Education
University of Piraeusbachelor, Computer Science
Key Strengths
Built a first-person game framework/engine from scratch as a reusable base
Converted a non-VR Unity project into a VR-compatible hybrid (VR + keyboard/mouse) experience
Hands-on familiarity with Meta Quest SDK workflows (tested on Quest 2)
Strong gameplay systems implementation (weapons, pickups, player customization)
Pragmatic problem-solving using AI tools to unblock technical issues (Unity WebGL caching)
Built a generalized Unity combat system supporting multiple weapons, abilities, and short combos
Expanded gameplay interactivity via destructible/interactive world elements tied to rewards/pickups
Converted an FPS from single-player to multiplayer using FishNet (Mirror-based)
Implemented networked character models/customizability and synchronized player-world interactions
Built a small C# matchmaking system
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