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David Floyd

Senior Unity Developer specializing in VR/AR and real-time graphics

Hololens Engineer13 years experienceSeniorVideo GamesAR/VRMedia & Entertainment

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Experience

Hololens EngineerPeraton Labs
Unity EngineerAmazon Fire TV
Unity VR EngineerPluto TV
Graphic EngineerApira Technologies
Hololens EngineerMicrosoft
Senior EngineerStar Theory Games
Technical ArtistMicrosoft Turn 10 Studios
Software Development Engineer 2Microsoft Research
Unity VR DeveloperPop! Agency
Unity VR Developer8ninths
3D SpecialistOtter Products
Technical Consultant, “Avatar Project”CableLabs
DeveloperElectric Rune Games LLC

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EngineeringUnityC#C++Python

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Joshua Nguyen

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Mid-Level Gameplay Software Engineer specializing in Unreal Engine, Unity, and AR/VR

Cypress, TX5y exp
MetaCG Spectrum

“Unity/C# gameplay engineer who has shipped both core systems and live multiplayer features, including a modular real-time inventory system that cut crashes by 80% and improved retention. Built an LLM-driven NPC dialogue pipeline with caching, fallbacks, batching, and fine-tuned models, iterating via player feedback and analytics. Shipped a Photon Fusion multiplayer metaverse with rigorous network simulation and CI stress testing, and has VR optimization experience (Meta Quest constraints) on Horizon Worlds.”

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Cole Moore

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Mid-level AR/VR & Unity Developer specializing in mobile XR and real-time 3D

Utica, NY5y exp
TechnergeticsUniversity of Kentucky

“Game/VR simulation developer who built and shipped multiple VR training levels (e.g., nursing and scientific method) at VXR Labs, owning level implementation and backend logic. Experienced in Unreal Engine 5 Blueprints prototyping (including a horde mode) and in designing tightly gated, step-based educational experiences while collaborating closely with educators/subject-matter experts to balance realism with VR feasibility.”

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Languages

English

Skills

UnityC#C++PythonUnreal EngineAgileBlenderAdobe PhotoshopUnity 3DHLSLUnity Shader GraphHigh Definition Render Pipeline (HDRP)ShadersProcedural shadersProcedural noise