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Daniel Milligan

Junior Gameplay Systems Programmer specializing in Unreal Engine and modding tools

id SoftwareCal Poly PomonaSouthern California, USA1 Years ExperienceJunior LevelWorks On-Site

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About

UE5 UI/tools-focused developer who emphasizes production-ready, designer-friendly workflows: built a C++ enemy-spawn timeline actor with Slate-driven editor customization and memory-efficient event storage. Implemented an Enhanced Input keybinds menu (two keys per action) using MVVM-style separation and event dispatchers for low coupling and testability, and uses Unreal Insights to drive performance fixes (including refactoring tick-heavy plugin work and batching data queries to prevent UI hitches).

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Key Strengths

  • Builds production-ready UE5 tools with designer-friendly editor UX via Slate customization
  • Performance- and memory-conscious system design (shared event struct, contiguous storage)
  • MVVM-style UI separation with local UI state synced to persistent user data
  • Low-coupling widget communication using event dispatchers enabling independent widget testing
  • Profiling-driven optimization using Unreal Insights (identified bottlenecks and refactored tick-heavy plugin work to construction scripts)
  • Optimizes UI responsiveness by batching gameplay/data queries to avoid menu hitches

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Experience

Gameplay Systems Programmer (Freelance)Freelance · Oct 2024 – Presentfreelance
Community Modder / idStudio Alpha Testerid Software · Apr 2024 – Aug 2024contract

Education

Cal Poly Pomonabachelor, Computer Science (2022)

Skills

C++C#.NETAzure DevOpsGitVersion ControlDebuggingWindows FormsUnreal Engine 5Unreal Engine BlueprintsUMGGUI DevelopmentGame Menu PrototypingGameplay Systems ProgrammingGit LFS

Languages

English

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Daniel MilliganJunior Gameplay Systems Programmer specializing in Unreal Engine and modding tools