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Bala Subramaniam

Senior Unreal Engine Developer specializing in open-world RPG systems and multiplayer

Austin, TexasSenior Unreal Engine Developer6 years experienceSeniorVideo GamesSimulation & TrainingMedia & Entertainment
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About

Unreal Engine (UE5) gameplay engineer who built large-scale open-world RPG systems end-to-end, including world streaming, AI ecosystems, and networked combat. Strong multiplayer focus: used Unreal Insights/custom profilers to identify replication/physics bottlenecks and delivered >40% frame stability improvement via relevancy checks and proxy-physics strategies, plus deterministic fixed-step simulation with rollback/state correction.

Experience

Senior Unreal Engine DeveloperBioWare
Unreal Engine DeveloperToneplus Animation Studios
Gameplay ProgrammerGame Lounge

Education

Anna Universitybachelor, Computer Science (2019)

Key Strengths

  • Owned end-to-end open-world RPG framework systems in Unreal Engine
  • Diagnosed and fixed multiplayer performance bottlenecks using Unreal Insights + custom profilers
  • Improved multiplayer frame stability by over 40% by reducing excessive AI/physics replication
  • Deep expertise in replication optimization (relevancy filtering, replication frequency tuning)
  • Designed proxy-actor approach to simplify physics at distance while preserving close-up fidelity
  • Implemented GAS-based RPG combat with network replication and client-side prediction/reconciliation
  • Built deterministic multiplayer simulation with fixed timestep, rollback, and state correction
  • Applied math/physics to gameplay (projectile drag/spin approximations, collision validation)

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Languages

English

Skills

Unreal Engine 5Unreal EngineC++Object-oriented programming (OOP)Memory managementDesign patternsUnreal BlueprintsC#PythonTools developmentAutomationHLSLGLSLShader programmingWorld Partition