Senior Unreal Engine Developer specializing in open-world RPG systems and multiplayer
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Unreal Engine (UE5) gameplay engineer who built large-scale open-world RPG systems end-to-end, including world streaming, AI ecosystems, and networked combat. Strong multiplayer focus: used Unreal Insights/custom profilers to identify replication/physics bottlenecks and delivered >40% frame stability improvement via relevancy checks and proxy-physics strategies, plus deterministic fixed-step simulation with rollback/state correction.
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