Senior Audio Engineer specializing in audio QA, annotation, and studio production
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Game/audio engineer focused on Unreal Engine audio implementation and optimization, with hands-on experience building spatial/environmental and combat/weapon audio behaviors via Sound Cues and Blueprints. Has owned an end-to-end AAA-style audio pipeline (recording through Pro Tools mixing to in-engine integration) with defined sign-off criteria and playtest validation, plus strong dialogue repair experience using iZotope RX.
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