Senior Unity Developer specializing in mobile game systems, performance, and live ops
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Unity/C# mobile game engineer based in Belgrade who has owned and shipped complex meta-systems (shop/battle pass/tournaments) and real-time PvP using Photon, with a strong focus on performance (profiling, memory/GC, draw calls) and live stability. Notably handled a China launch by abstracting regional SDKs behind DI-based interfaces and using Addressables for localized assets, keeping the global codebase clean while maintaining high performance.
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