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Emilian Skoczylas

Mid Unity Developer specializing in multiplayer game development

Rzeszow, PolandLead Unity Developer5 years experienceMid-LevelVideo GamesTechnology
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About

Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.

Experience

Lead Unity DeveloperAdamus Technologies
Unity DeveloperDA Games OÜ
Unity DeveloperPrime Bit Games
Junior / Intern Unity DeveloperPrime Bit Games

Education

University of Information Technology and Management in Rzeszowmaster, Cybersecurity (2022)
University of Information Technology and Management in Rzeszowbachelor, Applied Computer Science (Computer Games Engineering) (2021)

Key Strengths

  • Designed modular action-queue system decoupling game logic from visuals
  • Strong game-feel polish via procedural UI/animation timing and easing (DOTween)
  • Multiplayer networking expertise: authoritative server + client-side prediction + reconciliation
  • Conflict/latency handling using sequence IDs and soft rollback through command queue
  • Framework evaluation and selection based on security, authority model, and implementation speed (PUN2 vs NGO)
  • Uses AI tools to accelerate prototyping, debugging, and automated test creation

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Contact

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Languages

PolishEnglish

Skills

UnityC#ASP.NETREST APIsNetcode for GameObjectsPhotonNetworkingBackend DevelopmentServer-Side DevelopmentAsynchronous ProgrammingThird-Party SDK IntegrationGameplay ProgrammingGameplay Logic ImplementationUser Interface (UI) ImplementationAnimation (2D)