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Emilian Skoczylas

Mid Unity Developer specializing in multiplayer game development

Adamus TechnologiesUniversity of Information Technology and Management in RzeszówRzeszow, Poland5 Years ExperienceMid Level

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About

Unity game developer with hands-on experience building a Hearthstone-like networked card game system: a centralized command queue driving deliberate, readable combat/interaction sequences with DOTween-based polish. Implemented authoritative multiplayer synchronization using Photon (self-hosted/PUN2) with client-side prediction, server reconciliation, and soft rollback to keep gameplay responsive while preserving state integrity; recently also working with Unity Netcode for GameObjects.

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Key Strengths

  • Designed modular action-queue system decoupling game logic from visuals
  • Strong game-feel polish via procedural UI/animation timing and easing (DOTween)
  • Multiplayer networking expertise: authoritative server + client-side prediction + reconciliation
  • Conflict/latency handling using sequence IDs and soft rollback through command queue
  • Framework evaluation and selection based on security, authority model, and implementation speed (PUN2 vs NGO)
  • Uses AI tools to accelerate prototyping, debugging, and automated test creation

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Experience

Lead Unity DeveloperAdamus Technologies · Jul 2025 – Present
Unity DeveloperDA Games OÜ · Nov 2024 – May 2025
Unity DeveloperPrime Bit Games · Apr 2021 – Oct 2024
Junior / Intern Unity DeveloperPrime Bit Games · Aug 2020 – Oct 2020internship

Education

University of Information Technology and Management in Rzeszówmaster, Cybersecurity (2022)
University of Information Technology and Management in Rzeszówbachelor, Applied Computer Science (Computer Games Engineering) (2021)

Languages

PolishEnglish

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Emilian SkoczylasMid Unity Developer specializing in multiplayer game development