Senior Game Developer specializing in Unity and XR (AR/VR)
Fernando already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity/C# developer with hands-on experience delivering performance-critical systems: built a multithreaded Addressables-based asset loading pipeline to handle thousands of animations and drastically cut loading screens. Also created a personal Unity Editor tool using the OpenAI API to detect code smells and generate prioritized remediation, and has shipped authoritative-server multiplayer for an arcade car game with prediction/interpolation, reconciliation, and robust live-network debugging.
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