Staff Unity XR Software Engineer specializing in VR surgical training and haptics
Bath, UKPersonal Unity Training and Game Development12 years experienceStaffVirtual RealityAugmented RealityMixed Reality
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About
Unity/VR developer with hands-on experience integrating Pupil Labs eye tracking on HTC Vive to make VR interactions and diegetic UI feel more natural, including building calibration directly into the app for different users. Developed multi-user applications at Fundamental VR using Photon PUN 2 for cross-platform networking, and leverages AI tools for debugging/optimization and GitHub Actions CI/CD pipeline troubleshooting.
Experience
Personal Unity Training and Game DevelopmentPersonal Unity Game Development
Staff Software EngineerFundamentalVR
Senior Software EngineerFundamentalVR
Casual Marker (Zero-hours contract)University of Bath
Unity3D DeveloperBMT Defence & Security
EngD Student with the University of BathBMT Defence & Security
EngD StudentCentre for Digital Entertainment
Lab DemonstratorBangor University
Guest LecturerBath Spa University
EngD StudentUniversity of Bath and the Centre for Digital Entertainment
Education
University of Bathdoctorate, Computer Science (2018)
Bangor Universitymaster, Computing and Internet Systems (2011)
Bangor Universitybachelor, Psychology (2010)
Key Strengths
Implemented VR eye-tracking interactions to improve object pickup and diegetic UI usability
Built in-app eye-tracker calibration to streamline multi-user setup
Extensive Photon PUN 2 experience for cross-platform multi-user VR applications
Uses AI tools effectively for debugging, optimization, documentation, and CI/CD troubleshooting
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