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Jakub Szczyrk

Mid-Level Unity Game Developer specializing in multiplayer and mobile/WebGL optimization

Wrocław, PolandGame DeveloperMid-LevelVideo GamesMedia & EntertainmentSoftware Testing
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About

Unity developer who built a multiplayer system for a game called Drift using Photon PUN, including backend API integration for authentication, score tracking, and live leaderboards. Has experience optimizing real-time sync for WebGL and automating data-to-ScriptableObject pipelines via a custom C# CSV importer generated with ChatGPT.

Experience

Game DeveloperGGDAB

Education

Wrocław University of Science and Technologybachelor, Control Engineering and Robotics (Information technologies in automation systems) (2020)
Wrocław University of Science and Technologymaster, Control Engineering and Robotics (Information technologies in automation systems) (2021)

Key Strengths

  • Implemented multiplayer integration in Unity using Photon PUN
  • Integrated game with backend APIs for authentication, score tracking, and leaderboard updates
  • Solved real-time synchronization challenges on WebGL via data packet optimization
  • Pragmatic networking framework selection (PUN vs Mirror vs Quantum based on requirements)
  • Automated Unity content pipeline by generating ScriptableObject assets from Google Sheets/CSV using a custom C# importer

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

PolishEnglish

Skills

UnityUnreal EngineC#C++PythonSQLRubyPhoton PUNMirrorDOTweenCinemachineZenjectShader GraphVisual Effect GraphUniversal Render Pipeline (URP)