Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
Mesa, AZXR Developer5 years experienceMid-LevelExtended Reality (XR)Augmented RealityVirtual Reality
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About
UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.
Experience
XR DeveloperMediated X Membranes - Arizona State University
XR Creative AssociateMesh Labs - Arizona State University
VR POD OperatorDreamscape Learn - Arizona State University
Senior Software EngineerGo Digit General Insurance
Education
Arizona State Universitymaster, Media, Arts & Sciences (Extended Reality) (2026)
LDRP Institute of Technologybachelor, Computer Engineering (2020)
Key Strengths
Shipped UE5 XR core gameplay loop built primarily in Blueprints
Designs modular, reusable gameplay systems using components + interfaces (avoids hard references)
Data-driven tuning via data tables to enable fast balancing without code changes
Strong edge-case handling for out-of-order triggers with validation/failsafes
Rapid prototyping and iteration in PIE with exposed tunables
Performance debugging with UE stat unit + Blueprint Profiler; refactored Tick-heavy logic to event-driven for scalability
Extensive playtest-driven iteration (20–30 user playtests) focused on responsiveness and clarity
Cross-discipline alignment under strict Android frame budgets with clear ownership and documented state flow
Technical lead for museum-ready UE5 VR interactive; shipped and showcased at Mesa Contemporary Arts Museum (June 2025)