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Justyna Kwiatkowska

Mid-level Unity Engineer specializing in mobile game systems

Huncoat, UKUnity Engineer4 years experienceMid-LevelVideo GamesMobile GamingMedia & Entertainment
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About

Unity gameplay programmer with experience on TT Games' LEGO Star Wars Battles, including adding full controller support to a touch-first unit deployment system and implementing new networked unit mechanics in a Photon-based multiplayer layer. Has worked in client-server architectures (including Metaplay-backed servers), with a focus on refactoring for reusable combat/damage code and scalable analytics instrumentation.

Experience

Unity EngineerSalto Games Ltd
Junior Games ProgrammerMarmalade Game Studio
Programming InternTT Odyssey

Education

University of Central Lancashirebachelor, Computer Games Development (2022)

Key Strengths

  • Adapted mobile touch UX to controller input while preserving fast, natural gameplay feel
  • Able to navigate complex codebases and multiplayer/frontend boundaries to access needed game state
  • Refactors and modularizes existing systems to improve reusability and prevent future inconsistencies
  • Pragmatic implementation of networked unit mechanics by following established Photon patterns
  • Uses AI selectively for repetitive tasks while maintaining code quality via review and reusable abstractions
  • Prefers cross-functional collaboration to reduce single points of failure and improve team resilience

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Contact

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Languages

EnglishPolish

Skills

C#UnityC++HLSLDirect3DTL-EngineMetaplayFirebaseGitPerforceZenjectCSHTMLDockerAgileGame development