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Klim Klymenko

Mid-level Unity Developer specializing in real-time gameplay systems and multiplayer

EddyOtusSouthampton, United Kingdom6 Years ExperienceMid Level

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About

Unity developer with strong real-time 3D and mobile performance optimization experience (rendering, memory, GC), building interactive environments and physics-based interactions. Built a mobile Unity game prototype largely solo end-to-end, emphasizing state-driven architecture and clean separation between game logic, UI, and data—skills that translate directly to AR/VR despite no shipped Meta Quest titles.

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Key Strengths

  • End-to-end Unity client-side development on a solo-built mobile game prototype
  • Designs flexible state-driven systems to support rapidly changing gameplay/UI requirements
  • Strong real-time 3D fundamentals applicable to AR/VR (spatial logic, coordinate spaces, interaction)
  • Performance-focused development for constrained devices (rendering, memory, GC hotspot identification)
  • Pragmatic use of AI tools to accelerate refactoring/boilerplate and optimization analysis while validating results manually

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Experience

Unity DeveloperEddy · Jan 2025 – Nov 2025
Unity DeveloperUnity Code Craft · Aug 2024 – Jan 2025
Unity DeveloperEisvil · May 2024 – Oct 2024
Unity DeveloperDeep Space Software · Feb 2021 – Jul 2024
Unity DeveloperNereus · Nov 2019 – Jan 2021

Skills

A/B TestingAnalyticsC#CI/CDGitIntegration TestingREST APIUnit TestingUnityPerformance optimizationAddressablesAsynchronous ProgrammingBehaviour TreeClean ArchitectureECS

Languages

EnglishUkrainianRussianFrenchPolish

Certifications

Unity Professional (Middle) - OtusUnity Advanced (Junior) - Ampli

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Klim KlymenkoMid-level Unity Developer specializing in real-time gameplay systems and multiplayer