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Laurentino Vilchez

Senior Game Programmer specializing in cross-platform gameplay systems (Unreal/Unity)

Game Developer10 years experienceSeniorVideo GamesMobile GamesConsole Games
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About

Game developer with Unity and Unreal multiplayer experience who scaled a simple player profile into a major personalization feature using PlayFab, including a JSON-based workaround to overcome free-tier storage limits. Strong hands-on performance optimization background on mobile and Nintendo Switch, and collaborates closely with designers by building highly parameterized, iteration-friendly gameplay systems (character switching/special attacks, emotes).

Experience

Game DeveloperAcid Pixel Studios
Game ProgrammerSilent Road Games
Freelance Game DeveloperFreelance
Game DeveloperRedvel Games
Junior Game DeveloperSeis Cocos

Education

University of Málagabachelor, Computer Engineering (2015)

Key Strengths

  • Architected and scaled a Unity player profile/personalization system into a core game feature
  • Creative data-storage workaround under PlayFab free-tier limits (JSON packed into string fields)
  • Strong performance optimization methodology across CPU/GPU bottlenecks (mobile/Switch)
  • Practical optimization implementations (LOD, shader/material simplification, draw-call reduction, mesh merging, camera-based update culling)
  • Multiplayer experience across custom networking (UDP LAN discovery) and Unreal replicated gameplay
  • Effective designer collaboration via rapid iteration and highly tunable gameplay parameters

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Contact

candidate@example.com(555) 123-4567LinkedIn Profile
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Languages

English

Skills

C++C#Unreal EngineUnreal Engine 5UnityGodotBlueprintsGameplay ProgrammingCross-Platform DevelopmentOptimizationGPU ProfilingCPU ProfilingPhysics OptimizationPerformance TuningCulling