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Lizhuoyuan Wan - Producer / Java Programmer / Systems & Framework Designer in Boston, MA

Lizhuoyuan Wan

Junior Game Designer/Unity Developer specializing in systems and combat design

MITNortheastern UniversityBoston, MA3 Years ExperienceJunior LevelWorks Remote

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About

MMORPG numerical/economy designer who built and tuned a dual-currency system (gold/agate), progression gates, and late-game sinks using quantitative models (including exponential curves) and telemetry segmentation by player level/assets. Implemented engagement drivers like roguelike repeatable dungeons and weekly leaderboard rewards, and partnered cross-functionally to resolve economy risks such as item tradability to keep outputs stable and controllable.

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Key Strengths

  • End-to-end MMORPG economy ownership (dual-currency gold/agate with tuned sources/sinks across early/late game)
  • Progression gating via staged system unlocks (crafting/skills/roguelike/leaderboards) to sustain engagement
  • Quantitative tuning using exponential models to shape early fast growth and late-game smoothing/catch-up
  • Telemetry-driven economy adjustments using level segmentation and asset balance analysis
  • Designed late-game accessory upgrade sink based on observed average player assets (~300k) with explicit upgrade costs (100k gold, 5k agate)
  • Cross-functional decision-making on item tradability to stabilize economy outputs (made enhancement stones non-tradable)

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Experience

Producer / Java Programmer / Systems & Framework DesignerUniversity of California, Santa Cruz · Jan 2023 – Present
ResearcherMIT · Jul 2021 – Sep 2021internship

Education

Northeastern Universitymaster, Game Science and Design (2027)
UC Santa Cruzbachelor, Computer Science: Computer Game Design (2024)

Languages

English

Publications

1 publication

Machine LearningComputer VisionSkin Cancer ClassificationHealthcare AI

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Lizhuoyuan WanJunior Game Designer/Unity Developer specializing in systems and combat design