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Meer Balaj

Junior Unity Game Developer specializing in mobile, educational, and casual games

Tecnica StudiosInformation Technology UniversityReading, UK4 Years ExperienceJunior Level

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About

Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).

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Key Strengths

  • Designed scalable multi-enemy turn-based combat by treating player-enemy interactions independently
  • Created pacing mechanic where leaving combat returns turn advantage to enemy after a delay
  • Uses playtesting feedback to refine mechanics and increase strategic engagement
  • Rapid content production via custom Unity editor tooling (built to generate ~20 levels quickly)
  • Able to ramp up on networking frameworks; implemented basic Unity Netcode features (lobby/session, multi-build testing, character movement)

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Experience

Game DeveloperTecnica Studios · Feb 2025 – Present
Game DeveloperJournal Post · May 2024 – Feb 2025
Game DeveloperQuid Sol · Mar 2023 – May 2024
Associate Game DeveloperMindstorm Studios · Aug 2022 – Nov 2022
Game Development InternMindstorm Studios · Jul 2021 – Oct 2021internship

Education

Information Technology Universitybachelor, Computer Science (2022)

Awards

  • Best Controls - Mindstorm Studios' Rookie Jam 2021 (Pakistan’s biggest Game Jam)

Skills

UnityC#GitWeb DevelopmentProject ManagementGameplay ProgrammingGameplay SystemsPrefabsUI SystemsTextMeshProAnimationsWebGLWebGL OptimizationPlayFabGame Analytics

Languages

English

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Meer BalajJunior Unity Game Developer specializing in mobile, educational, and casual games