Junior Unity Game Developer specializing in mobile, educational, and casual games
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Unity gameplay developer who built a distinctive scalable turn-based system for multi-enemy encounters by tracking turns per player-enemy engagement and adding a turn-reversion mechanic when players disengage. Also leveraged AI-assisted workflows to build a Unity editor tool that accelerated creation of ~20 levels on a tight schedule, and has foundational experience with Unity Netcode (lobbies/sessions and multi-build testing).
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