Senior Unity Developer specializing in AR/VR and simulation
Muhammad already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity developer with VR training simulator experience who improved engagement by fixing a core laser-tracking interaction issue (stability/jitter/response time) based on user and instructor feedback. Has implemented real-time multiplayer features in Unity using Photon Fusion (sync, spawning, replication) and addressed latency/desync with authority management plus prediction/interpolation, while emphasizing scalable practices for large codebases and rapid cross-functional iteration.
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