Mid-level Unity Game Developer specializing in multiplayer and performance optimization
Nicolas already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Senior gameplay/multiplayer engineer based in Argentina with hands-on experience building Unity/C# networked systems end to end, including Mirror-based gameplay architecture and server-authoritative MMO-style networking. Particularly strong in multiplayer stability, sync/prediction design, and performance profiling across VR and mobile, with thoughtful early-stage architecture ideas for AI/LLM-enabled game features and internal pipelines.
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