Reval Logo

Vetted Blender Professionals

Pre-screened and vetted.

AH

Austin Ha

Screened

Senior Software Engineer specializing in AR/VR and real-time interactive systems

Irvine, CA7y exp
AndurilSchool of Engineering and Applied Science, University of Pennsylvania

Senior engineer (8 years) with experience at Facebook/Meta and Apple, spanning design tooling and XR/enterprise device experiences. Built the Origami component marketplace end-to-end (packaging node logic + metadata, SQL/JSON storage, filtering/search, local caching) with versioning and forward-compatibility decisions, and has a strong track record of UX-focused robustness improvements and safe rollouts via feature flags and telemetry.

View profile
TG

Tanisha Gupta

Screened

Intern Computer Vision/Perception Engineer specializing in synthetic data and 3D/4D world modeling

San Francisco, CA0y exp
Voxel AICarnegie Mellon University

Embodied AI/robotics-focused ML engineer who built a real-time assistive Braille device by coupling transformer OCR with an Arduino-controlled electromechanical Braille cell, solving tight latency and hardware-integration constraints. Has recent work on geometry-grounded world models and a real-time 4D reconstruction foundation model (Any4D), and delivered measurable impact at Voxel AI by building a scalable headless simulation + synthetic data pipeline that improved a safety-critical algorithm’s recall by ~16%.

View profile
HG

Executive Technology Leader specializing in AI, cloud, and enterprise transformation

14y exp
JPMorgan ChaseTexas Tech University
View profile
JH

Senior Video Producer/Editor specializing in digital, social, and branded content

Los Angeles, CA10y exp
AmazonUCLA
View profile
OJ

Ollie Jones

Screened

Executive Unity/XR Engineer specializing in real-time mocap and volumetric streaming

8y exp
Trickshot

Technical Director/Unity Lead who has shipped multiple Meta Quest immersive experiences and built custom Unity editor tooling to solve content-heavy pipeline constraints, enabling artists to push content directly into a Unity sandbox. Also prototyped a Unity restaurant simulation where an LLM drives NPC reasoning and state machines, using RAG and memory augmentation to reduce hallucinations and stuck behaviors.

View profile
JF

Mid-Level Product Designer specializing in UX, visual, and motion design

Redmond, WA4y exp
MicrosoftSeattle Central College
View profile
RK

Senior FX Technical Director / Pipeline TD specializing in Houdini, Unreal, and real-time VFX

19y exp
The Third Floor
View profile
AC

Director of AI/ML Engineering specializing in MLOps, data platforms, and 3D computer vision

Teaneck, NJ10y exp
AetrexColumbia University

Backend/data engineer focused on production ML/LLM systems: built a real-time FastAPI inference API on Kubernetes with strong reliability patterns (timeouts, idempotent retries, centralized error handling). Delivered AWS platforms using EKS + Lambda with GitHub Actions/Helm CI/CD and built Glue-based ETL from S3/Kafka into Snowflake with schema evolution and data-quality controls; also modernized legacy analytics/recommendation workflows into Python services with safe, feature-flagged cutovers.

View profile
SC

Senior Cloud Infrastructure Architect specializing in multi-cloud, DevOps, and AI/ML platforms

San Francisco, California25y exp
AmazonAmerican River College

Engineering leader (Director of Development) with hands-on cloud and product experience who builds business-aligned technology roadmaps and scales teams. Delivered an enterprise cloud-migration enabler at UHG by implementing AD authentication and Terraform-based IaC for custom VM images while meeting 90-day InfoSec patch/rotation requirements, and drove a 20% lift in user consumption/retention by designing an interactive branded media portal experience for Sunkist.

View profile
AL

Alex Loughran

Screened

Senior Game Designer specializing in combat, AI/NPC design, and Unreal Engine

Remote, USA11y exp
BulletFarm GamesCarnegie Mellon University

Gameplay systems designer/engineer with shipped experience across mobile RPG and co-op/AAA shooters, including full ownership of an in-game economy and multiple end-to-end gameplay systems. Strong in data-driven Unreal (C++ + Blueprints) workflows, building flexible subsystems and using simulation/telemetry (Excel/VBA, metrics tools) to tune progression, monetization, and encounter balance.

View profile
SB

Senior QA/Test Engineer specializing in cross-platform testing and identity, automotive, and consumer apps

Kirkland, WA12y exp
GoogleNational School of Hotel Management
View profile
CF

Senior QA Engineer specializing in AR/VR, 3D pipelines, and performance testing

San Jose, CA17y exp
AdobeCogswell Polytechnical College
View profile
MO

MichaelJose Oakes

Screened ReferencesStrong rec.

Senior Unity/XR Engineering Manager specializing in real-time interactive and multiplayer experiences

9y exp
UnityUniversity of Hull

Unity Technologies engineer with direct Meta subcontract experience shipping Quest titles (Horizon Worlds projects like Super Rumble) and supporting third-party studios. Strong in VR performance optimization and modernization work—porting legacy OVR/older-Unity projects to OpenXR, URP, and hand-tracking inputs. Built a master’s dissertation cross-platform multiplayer FPS spanning Quest VR, PC, and mobile AR using Photon.

View profile
IS

Ishika Soni

Screened

Junior Product Designer & UX Engineer specializing in AI copilots and design systems

Redmond, WA1y exp
MicrosoftUniversity of Michigan

Product/UX designer with a CS/software engineering background at Microsoft (former intern, now full-time) who bridges design and implementation. Built Shiproom (a Twitch-like live-coding platform) end-to-end with a custom Atomic Design-based system, and has shipped impactful CRM improvements in Dynamics 365 for 60k+ support agents using TypeScript and C#. Also worked on a Microsoft Global Hackathon project integrating a Copilot-backed sign language translation model to reduce documentation friction for deaf support engineers.

View profile
NK

Intern Technical Artist and Real-Time Rendering Developer specializing in Unreal/Unity and VR

4y exp
TeslaUniversity of Illinois Urbana-Champaign
View profile
RA

Senior Mechanical/Systems Engineer specializing in automation, additive manufacturing, and defense

4y exp
Aday ConsultationsGeorgia Tech
View profile
BW

Junior UX/Frontend Engineer specializing in interactive prototypes and XR

2y exp
GoogleUSC
View profile
CL

Senior Broadcast Editor/Videographer specializing in live TV news and motion graphics

New York City, NY23y exp
NBC News
View profile
EM

Senior Creative Technologist specializing in XR, interactive installations, and real-time graphics

9y exp
FreelanceUCL
View profile
SS

Intern AI Software Engineer specializing in LLM inference optimization and model compression

San Jose, CA2y exp
AMDGeorgia Tech
View profile
ML

Senior Technical Game Designer specializing in AI, combat systems, and VR

Burnaby, Canada10y exp
MetaCentre for Digital Media
View profile
GG

Senior 3D Animator specializing in gameplay, cinematic, and creature animation

India9y exp
ARIES EIPCA PVT.LTD
View profile
GW

Geng Wang

Screened

Staff Product/UX Designer specializing in enterprise platforms, data visualization, and AI interfaces

San Jose, CA26y exp
VariousIndiana University

UX/product designer with deep healthcare and mission-critical software experience across 3M Healthcare, GE Healthcare, and Motorola. Has designed complex lab automation and radiology workflows end-to-end, combining rigorous field research with hands-on engineering (HTML/CSS/TypeScript/React, Storybook) and even building live prototypes (Firebase + Angular) and production-ready UI control libraries to ship.

View profile
PB

Mid-level Haptics & VR/AR Researcher specializing in immersive interactive systems

Los Angeles, CA4y exp
University of Southern CaliforniaUSC

Built and owned an end-to-end VR surfing simulator in Unity/C#, integrating Arduino inputs, external tracking, and a motion platform with multisensory feedback. Deep focus on VR comfort and control stability (PD control, quaternion-based orientation, latency/jitter mitigation) validated via IMU measurements and 200+ user studies, plus some Unreal gameplay framework and replication/prediction experience.

View profile

Need someone specific?

AI Search