Principal Unity Developer specializing in XR/VR and mobile games
Hamburg, GermanyIndie Game Development (Unity)19 years experiencePrincipalVideo GamesSoftware DevelopmentWeb Development
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About
Unity game developer who built a context-sensitive movement and camera system for a grid-based dungeon crawler and used DOTween for key gameplay animations. Worked at Chimera Entertainment on Songs of Silence, contributing via bug fixes, working within an existing Photon Fusion protocol, and implementing a UI-heavy in-game lexicon; also leverages AI tools (e.g., ChatGPT) to accelerate editor/tooling and gameplay scripting.
Experience
Indie Game Development (Unity)Indie
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Principal Unity DeveloperChimera Entertainment GmbH
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Senior Unity Developer at Rheinmetall Electronics (Project-based)Rheinmetall Electronics
Senior Unity Developer at Korro AIKorro AI
Principal Unity Developer at Chimera Entertainment GmbHChimera Entertainment GmbH
Senior Unity Developer at Retrobrain R&D GmbHRetrobrain R&D GmbH
Senior Software Developer at MSP AGMSP AG
Senior Unity Developer at Goodgame StudiosGoodgame Studios
Senior Software Developer at Innogames GmbHInnogames GmbH
Technical Lead / Lead Developer at Bigpoint GmbHBigpoint GmbH
Java/Flash Developer at Enter.tvEnter.tv
Key Strengths
Designs and implements impactful player movement/camera feel systems in Unity
Uses DOTween effectively for gameplay animations and transitions
Experience maintaining and extending an existing Photon Fusion networking setup (bug fixing, working within established protocol)
Strong UI implementation experience (built an in-game lexicon)
Pragmatic use of AI tools to speed up repetitive engineering tasks (e.g., upgrading 4-direction to 8-direction tile click detection)
Built Unity-based stereoscopic video pipeline to offload external view generation from VR headset to PC
Solved complex perspective distortion to correctly align external view into an HMD “window”
XR/VR development experience with OpenXR and Meta Quest stack
Uses ChatGPT to accelerate development and generate shaders
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