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Oliver Lawrence

Senior Unity Developer specializing in multiplayer gameplay and cross-platform systems

Wolverhampton, UKSenior Gameplay/ Systems Engineer (Freelance)5 years experienceSeniorVideo GamesMedia & EntertainmentVirtual Reality
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About

Senior gameplay/core systems Unity programmer with hyper-casual mobile experience (Neon Play with Voodoo analytics partnership) and shipped F2P engagement mechanics like battle passes and reward/store loops. Built an optimized networked physics replication layer in Unity (compression, batching, interpolation/prediction) leveraging Jobs/Burst for scale, and has collaborated closely with designers, audio (FMOD), and international art teams on projects including Southfield and the Gorillaz Kong project.

Experience

Freelance Unity DeveloperSupa Slab
Senior Gameplay/ Systems Engineer (Freelance)Observer Interactive
Multiplayer Engineer (Client)Radical Forge
Mobile Games DeveloperNeon Play

Education

Teesside Universitybachelor, Computer Games Programming

Key Strengths

  • Designed and shipped F2P retention/engagement features (battle pass + rewards/store loop) in a mobile hyper-casual project
  • Strong networking/replication engineering (custom physics transform layer with compression, batching, interpolation, prediction)
  • High-performance Unity engineering using Jobs and Burst to scale many simultaneous networked objects
  • Data-driven development using analytics and player feedback to guide mobile game direction
  • Cross-discipline collaboration with designers, audio, and artists (including remote/international) to iterate gameplay/UI and productionize design code
  • Large codebase hygiene practices (modular architecture, documentation, Git/Jira/Confluence workflows)

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Contact

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Languages

English

Skills

C#.NETUnityGitAgileCI/CDJiraTrelloNetcode for GameObjectsUnity Job SystemUnity BurstFMODOptimizationUnity Editor ToolsGame Design