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Pablo Amador - Game Developer in Bs. As., Argentina

Pablo Amador

Junior Game Developer specializing in Unity and Unreal gameplay systems

ADVAUniversidad Tecnológica NacionalBs. As., ArgentinaJunior LevelWorks Flexible

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About

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

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Key Strengths

  • Designed an RPG prototype economy end-to-end with two currencies and distinct sinks (gear vs consumables)
  • Balances progression pacing through playtesting and “readiness” signaling (farm/explore vs advance)
  • Uses quantitative minimum-viable economy targets (golden path vs speedrun vs exploration tiers) to calibrate difficulty
  • Identified and fixed over-rewarding by introducing drop probability and reducing currency quantities to preserve challenge
  • Clear technical communication of economy changes via git commits, messages/calls, and well-documented code

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Experience

Game DeveloperGames for Blind Gamers · Aug 2024 – Present
Game DeveloperADVA · Nov 2025 – Present
Game DeveloperICP · Dec 2024 – Present

Education

Universidad Tecnológica Nacionalassociate, Video Game Development and Production

Languages

EnglishSpanish

Certifications

Master in Video Game Programming with Unity 6 and C# 2025 - UdemyEXPERT in Advanced Programming with Unity and C# - UdemyUniversity Expert in Video Game Programming with Unreal Engine - UTN

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Pablo AmadorJunior Game Developer specializing in Unity and Unreal gameplay systems