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Pablo Amador

Junior Game Developer specializing in Unity and Unreal gameplay systems

Bs. As., ArgentinaGame DeveloperJuniorVideo GamesMedia & Entertainment
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About

Game designer/developer who built and tuned an RPG prototype economy and progression loop end-to-end (two-currency system, exploration-driven rewards, and difficulty tiers based on exploration). Uses quick playtesting-driven iteration plus basic quantitative modeling (minimum economy to clear) and implemented probabilistic drop systems to prevent runaway rewards. Based in Buenos Aires and open to remote or local on-site work.

Experience

Game DeveloperGames for Blind Gamers
Game DeveloperADVA
Game DeveloperICP

Education

UTNassociate, Video Game Development and Production

Key Strengths

  • Designed an RPG prototype economy end-to-end with two currencies and distinct sinks (gear vs consumables)
  • Balances progression pacing through playtesting and “readiness” signaling (farm/explore vs advance)
  • Uses quantitative minimum-viable economy targets (golden path vs speedrun vs exploration tiers) to calibrate difficulty
  • Identified and fixed over-rewarding by introducing drop probability and reducing currency quantities to preserve challenge
  • Clear technical communication of economy changes via git commits, messages/calls, and well-documented code

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Contact

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Languages

EnglishSpanish

Skills

UnityC#Unreal EngineC++BlueprintsGameplay ProgrammingGame DesignLevel DesignGameplay DesignNarrative DesignTechnical ArtUI DesignShader DevelopmentAudio Asset ProcessingObject-Oriented Programming (OOP)