Senior Game Developer specializing in multi-platform gameplay and interactive systems
Patrick already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Gameplay/engine programmer with hands-on experience spanning Unity simulation systems, LLM-driven character presentation, C# multiplayer networking, and platform adaptation for both mobile and VR. Particularly interesting for teams needing someone who can architect modular systems, optimize for scale/performance, and bridge AI-driven interaction with polished runtime animation behavior.
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