Mid-level Visual Effects Artist specializing in Unity VFX and shaders
Pedro already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.
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