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Pedro Motta

Mid-level Visual Effects Artist specializing in Unity VFX and shaders

ForkantPé na Porta, Escola Arte RevideMontenegro, Brazil6 Years ExperienceMid Level

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About

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

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Key Strengths

  • Designs atmospheric environmental VFX for mobile games using Unity particle systems
  • Optimizes real-time VFX for performance (reduced emitters, managed overdraw, memory-conscious textures)
  • Strong technical-art workflow bridging scripting + shaders (spline-based ribbon mesh and progression-driven shader)
  • Effective use of AI tooling (Copilot) to accelerate shader and Unity package troubleshooting

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Experience

Game ArtistForkant · Sep 2024 – Presentcontract
VFX ArtistPiloto Studio · Feb 2025 – Sep 2025contract

Skills

C#UI/UX DesignUnityGitHub Copilot2D Asset DesignArt DirectionCGConcept ArtIllustrationParticle EffectsPhotoshopShader CreationShader DevelopmentShader GraphShaderLab

Languages

English

Certifications

Complete C# Unity 2D Game Development (Udemy, GameDev.tv)Shader Development from Scratch with Cg (Udemy, Holistic3D)Pé na Porta, Escola Arte Revide

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Pedro already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Typically responds within 24 hours

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Pedro MottaMid-level Visual Effects Artist specializing in Unity VFX and shaders