Reval LogoFind More Talent
PM

Pedro Motta

Mid-level Visual Effects Artist specializing in Unity VFX and shaders

Montenegro, BrazilGame Artist6 years experienceMid-LevelVideo GamesMedia & Entertainment
ScreenedIdentity Verified

Connect with Pedro

Pedro already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Recommended

Already have an account?

About

Technical artist/VFX developer focused on Unity mobile game effects, with hands-on experience shipping and optimizing an always-on environmental sand/wind VFX (overdraw, emitter count, and texture memory). Also built a spline-driven footsteps path effect using Unity’s Spline package, combining scripting, mesh generation, and shaders, and uses Copilot to speed up shader debugging and API discovery.

Experience

Game ArtistForkant
VFX ArtistPiloto Studio

Key Strengths

  • Designs atmospheric environmental VFX for mobile games using Unity particle systems
  • Optimizes real-time VFX for performance (reduced emitters, managed overdraw, memory-conscious textures)
  • Strong technical-art workflow bridging scripting + shaders (spline-based ribbon mesh and progression-driven shader)
  • Effective use of AI tooling (Copilot) to accelerate shader and Unity package troubleshooting

Discover more candidates like Pedro

Search across thousands of pre-screened, high-quality, high-intent candidates on Reval.

Search Talent

Connect with Pedro

Pedro already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.

Recommended

Already have an account?

Contact

candidate@example.com(555) 123-4567LinkedIn Profile
Sign up to view

Languages

English

Skills

2D Asset DesignArt DirectionC#CGConcept ArtIllustrationParticle EffectsPhotoshopShader CreationShader DevelopmentShader GraphShaderLabSubstance DesignerTechnical ArtTexture Creation