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Radek Kozaczuk

Senior Unity Developer specializing in mobile games, AR, and procedural generation

Senior Unity Developer (Contractor)11 years experienceSeniorVideo GamesMobile GamingAugmented Reality
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About

Unity gameplay engineer with hands-on experience building a procedurally generated world prototype (Roblox/Minecraft-like) using a data-oriented approach and Perlin noise for fast, believable generation. Also worked on a DOTS-based battle royale using Unity netcode, navigating client/host/server separation and complex entity state synchronization decisions.

Experience

Principal Unity DeveloperMagic Media
Lead Unity DeveloperMonsarrat
Senior Unity Game DeveloperOrbital Knight
Unity Game DeveloperFGG
Full Stack DeveloperNetcompany

Education

Technical University of Lodzmaster, Computer Science and Information Technology (2016)

Key Strengths

  • Implemented performant procedural world generation in Unity using data-oriented memory layouts
  • Deep practical experience with Unity DOTS netcode in a battle royale (client/host/server system separation and sync planning)
  • Strong focus on player-perceived performance (fast world generation / quick session start)
  • Upfront networking architecture planning (what data syncs once vs continuously; synced vs non-synced per entity)

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Languages

English

Skills

C#UnityJavaScriptSQLWPFWeb Applications DevelopmentDesktop Application DevelopmentMobile Game DevelopmentVideo Game DevelopmentAugmented Reality (AR)Procedural GenerationOptimizationSoftware ArchitectureRefactoringDesign Patterns