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Ron Friedman

Senior Character Animator specializing in games, VFX, and real-time Unreal Engine animation

Los Angeles, CASenior Character Animator33 years experienceSeniorMedia & EntertainmentVideo GamesFilm & Television
ScreenedIdentity Verified

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About

Gameplay/mocap animator with acting/performance background who has owned high-fidelity mocap cleanup/polish and helped build a weapons/combat animation system across multiple character types on a Star Wars title for Disney Interactive. Established a standardized anchor/zero-pose capture protocol to streamline engine integration and cleanup, and has experience optimizing animation/VFX for low-bandwidth 3D Facebook deployments; some relevant mocap work is under NDA for private review.

Experience

Senior Character AnimatorSuper 78 Studios
Senior Animator/Visualization ArtistThe Third Floor, Inc.
Lead AnimatorLucasfilm Games/Disney Interactive
Lead AnimatorLearniverse, Inc.
Lead AnimatorHitPoint Studios
Senior/Lead Animator – FX ArtistTencent Boston/Stomp Games
Senior AnimatorNCSoft Corp.
Animation DirectorNamco Bandai Games America
Animation Supervisor / Senior Character AnimatorCafé FX
CG Character AnimatorLiquid Development
CG Character AnimatorReelFX Studios
CG Character AnimatorElectronic Arts
CG Character AnimatorIndustrial Light & Magic
Lead Character AnimatorCreative Capers Entertainment
Character AnimatorPhantagram Entertainment
Character AnimatorThreshold Digital Research Labs
Animation DirectorCreative Capers Entertainment
Key Assistant Clean-Up AnimationRich Animation Studios
Character AnimatorHollywood Cartoon Company
Adjunct Professor - AnimationHarvard University Extension
Adjunct Professor - AnimationMount Ida College
Adjunct Professor - AnimationNew England Institute of Art
Tutorial InstructorDigital Tutors
Owner / Animation InstructorToonimations.com
Animation Master Class InstructorWorcester Polytechnic Institute
Animation InstructorBoston University Center For Digital Imaging Arts
PanelistPAX East 2011 Expo
PanelistIGDA Boston
Keynote SpeakerBoston University Center For Digital Imaging Arts
Featured SpeakerBoston University Center For Digital Imaging Arts
Featured SpeakerSan Luis Obispo International Film Festival
Featured LecturerGame Developers Conference
Independent Faculty MemberArt Center College of Design
Committee MemberArts Commission of the City of Glendale
Panel Leader/Panel MemberAcademy of Interactive Arts & Sciences
Panel MemberASIFA Hollywood
Animation Course InstructorCreative Capers Colorado

Key Strengths

  • High-fidelity realistic animation (weight, balance, timing) that blends with live-action elements
  • End-to-end mocap workflow ownership (planning through cleanup/polish) including self-performed capture
  • Designed standardized anchor/zero-pose protocol to improve mocap transfer/cleanup efficiency
  • Built/established weapons and combat animation system across multiple character types (Star Wars/Disney Interactive)
  • Adapted animation/VFX to strict hardware and internet bandwidth constraints for a 3D Facebook title
  • Influenced staffing/process by advocating for a dedicated animation implementation programmer to improve consistency

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Contact

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Languages

English

Skills

3D Character Animation2D AnimationCharacter AnimationKeyframe AnimationFacial Motion CaptureBody Motion CaptureMotion Capture PerformanceMotion Capture CleanupUnreal Engine 5Unreal Engine 5.5Unreal Engine Animation PipelineIn-Engine AnimationUnityRoblox StudioAutodesk Maya