No cost, no commitment - we'll make a personal intro
SEYEDHOSSEIN ROUHOLAMINI
Senior Unity & Backend Systems Engineer specializing in multiplayer mobile games
FreelanceIslamic Azad University, TabrizIstanbul, Turkey10 Years ExperienceSenior Level
Connect with SEYEDHOSSEIN
SEYEDHOSSEIN already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
Typically responds within 24 hours
Recommended
Already have an account?
About
Unity/mobile multiplayer developer who shipped Dark Shooter on Google Play, a distinctive PvP game built around darkness, flashlight-based discovery, and 23 powerups. Beyond gameplay programming, they also built or coordinated substantial backend infrastructure using FastAPI, Socket.io, PostgreSQL, and PgBouncer, and have project management exposure on a blockchain-integrated Unity game using Nethereum and Thirdweb.
Hire with Reval
Find your next great hire
Our AI agents source, screen, and vet candidates for your open roles. Get qualified candidates within 48 hours.
Senior Software Engineer & Game Designer specializing in Unity multiplayer and interactive experiences
New York, NY10y exp
PelotonCarnegie Mellon University
“Gameplay engineer/designer with Unity experience spanning a Peloton open-world multiplayer cycling game (progression, difficulty normalization via FTP, replayability through medals/cosmetics) and a mixed reality soccer training game using a motion-tracked ball. Known for pragmatic, metrics-driven tuning (session length/mission duration), rapid playtest-led iteration, and cross-discipline execution including performance tooling (LOD batch editor) and phased multiplayer implementation planning.”
Senior Unity Engineer specializing in mobile games and interactive apps
Erie, CO13y exp
PeopleFunUniversity of North Texas
“Lead engineer at PeopleFun who owned a data-driven limited-time event system for Wordscapes Search, using Addressables and asset bundles to ship new live content without app updates. Their work was tied to improved retention and stronger player engagement, and they also bring pragmatic AI-assisted development practices plus early VR/Meta Quest prototyping experience.”
Senior XR/Unity Developer specializing in VR training SDKs and immersive tooling
Bromley, London9y exp
Immerse Learning LimitedUniversity of York
“Unity/XR engineer from Immerse Learning’s SDK team who shipped Meta Quest training experiences by building the underlying Unity libraries and editor extensions used by both internal developers and external SDK licensees. Has hands-on experience solving hard multiplayer/physics authority problems with a custom WebSocket relay approach, and is independently building a Unity management/puzzle prototype featuring a runtime level editor and multithreaded, tile-based pathfinding.”
Mid-level Unity Gameplay Programmer specializing in multiplayer and live-service games
Remote, USA4y exp
InfiniteXUniversity of Central Florida
“Lead Unity developer with unusually broad hands-on ownership across mobile MOBA, WebGL, and metaverse projects, including Awebstar, Earth2, TCG World, and InfiniteX. Stands out for combining deep Unity gameplay architecture with multiplayer networking, cross-platform optimization, and AI/telemetry pipeline integration to support live gameplay, balancing, and large-scale online systems.”