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Vinícius Samuel

Senior Unity Game Developer specializing in mobile and VR experiences

Dublin, IrelandUnity Game Developer8 years experienceSeniorVideo GamesVirtual RealityAugmented Reality
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About

Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.

Experience

Unity Game DeveloperStoryToys
C++ Software EngineerCritical Manufacturing
Project Engineer (.NET)Critical Software
Unity VR Developer / Unity ProgrammerRilix, LTDA
Unity VR Developer / Unity ProgrammerOniria

Key Strengths

  • Optimized Unity Addressables pipeline to avoid downloading all content at once (reduced memory/disk usage)
  • Dynamic runtime loading/unloading of content to improve performance on mobile
  • Reduced freezes/stutters by preloading shaders and optimizing CPU usage
  • Implemented server-authoritative Netcode with prediction for responsive, deterministic gameplay
  • Able to handle complex real-time multiplayer state tracking (kinematic bodies)
  • Uses AI tools (Cursor, Manus) to accelerate prototyping, refactoring, and algorithmic optimizations

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Languages

PortugueseEnglishFrench

Skills

UnityUnity3DC#C++CUnity URPUnity HDRPShader GraphShaderLabVFX GraphUnity AddressablesZenjectScriptable ObjectsCinemachineUI Builder