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Vinícius Samuel - Unity Game Developer in Dublin, Ireland

Vinícius Samuel

Senior Unity Game Developer specializing in mobile and VR experiences

StoryToysUNIFILDublin, Ireland8 Years ExperienceSenior Level

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About

Unity developer with experience building an optimized comic-reader/content delivery system for Marvel HQ using Addressables—avoiding bulk downloads and dynamically loading/unloading pages to reduce mobile memory/disk usage and improve runtime performance. Also has multiplayer experience using server-authoritative Netcode with prediction and deterministic battle behavior, including real-time kinematic body tracking, and leverages AI tools (Cursor/Manus) to speed prototyping and refactoring.

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Key Strengths

  • Optimized Unity Addressables pipeline to avoid downloading all content at once (reduced memory/disk usage)
  • Dynamic runtime loading/unloading of content to improve performance on mobile
  • Reduced freezes/stutters by preloading shaders and optimizing CPU usage
  • Implemented server-authoritative Netcode with prediction for responsive, deterministic gameplay
  • Able to handle complex real-time multiplayer state tracking (kinematic bodies)
  • Uses AI tools (Cursor, Manus) to accelerate prototyping, refactoring, and algorithmic optimizations

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Experience

Unity Game DeveloperStoryToys · Mar 2020 – Present
C++ Software EngineerCritical Manufacturing · Jul 2018 – Oct 2019
Project Engineer (.NET)Critical Software · Jul 2017 – Jun 2018
Unity VR Developer / Unity ProgrammerRilix, LTDA · Oct 2016 – Apr 2017
Unity VR Developer / Unity ProgrammerOniria · Jan 2016 – Feb 2016

Languages

PortugueseEnglishFrench

Certifications

Cisco DESGN 2.0Cisco ICND1 2.0Coursera - Learn How to LearnUdemy - Mathematics for Computer Games DevelopmentGame Development - Unifil University

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Typically responds within 24 hours

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Vinícius SamuelSenior Unity Game Developer specializing in mobile and VR experiences