Senior Unity Engineer specializing in performance-critical multiplayer systems
Patras, GreeceLead Unity / Systems Engineer9 years experienceSeniorVideo GamesTechnologyMedia & Entertainment
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About
Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.
Experience
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Key Strengths
Architected scalable event-driven Unity systems with ordered event partitioning
Built multiplayer architecture using NGO + Steam Relay with command-pattern separation
Solved Photon scaling by implementing matchmaking to distribute players across instances and keep rooms small/stateless