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Vladyslav Stepura

Senior Unity Engineer specializing in performance-critical multiplayer systems

OnTheBlockGamingPatras, Greece9 Years ExperienceSenior Level

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About

Unity gameplay/multiplayer engineer who has architected event-driven systems and built NGO + Steam Relay multiplayer using a command-pattern approach. Experienced scaling Photon-based multiplayer via matchmaking across application instances, and optimizing VR (Meta Quest) and mobile performance by addressing CPU/GPU bottlenecks and GC/memory allocation issues.

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Key Strengths

  • Architected scalable event-driven Unity systems with ordered event partitioning
  • Built multiplayer architecture using NGO + Steam Relay with command-pattern separation
  • Solved Photon scaling by implementing matchmaking to distribute players across instances and keep rooms small/stateless
  • Strong performance optimization workflow (CPU/GPU bottleneck isolation, batching/shader/mesh/GC optimization)
  • Resolved mobile CPU/GC frame drops via preallocation and shifting logic from per-frame runtime to event-driven execution
  • Designed fast-paced multiplayer networking (host-authoritative, client-side prediction, minimal replication state)
  • Effective designer collaboration via rapid prototyping and communicating technical constraints
  • Mentors juniors through guidance, documentation, code reviews, and code-convention enforcement

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Experience

Lead Unity / Systems EngineerOnTheBlockGaming · Jun 2025 – Dec 2025
Lead Unity / Systems EngineerHometopia · Jan 2023 – Jan 2025
Senior Unity Developer1mind · Jan 2023 – Jan 2025part-time
Senior Software DeveloperPlotski · Jan 2022 – Jan 2023part-time
Senior Unity DeveloperMyMetaverse · Jan 2021 – Jan 2023
Software DeveloperWonderUnit · Jan 2019 – Jan 2021
Unity DeveloperPalemiya · Jan 2018 – Jan 2019
Unity DeveloperFreelance · Jan 2017 – Jan 2018freelance

Languages

English

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Vladyslav StepuraSenior Unity Engineer specializing in performance-critical multiplayer systems