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wojciech mięsikowski

Senior Unity Developer & VFX Artist specializing in VR and multiplayer systems

Poznań, PolandUnity Developer/Effect Artist11 years experienceSeniorVideo GamesVirtual RealityMedia & Entertainment
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About

Unity gameplay programmer who built a high-impact "furniture influence" system for a RimWorld-like base builder, adding spatial synergy that changed how players approached building. Also helped remaster a prior title by adding live-service multiplayer using PlayFab for lobby/matchmaking and LiteNetLib reliable UDP, validated via stress tests with simulated clients for a smooth release.

Experience

Unity Developer/Effect ArtistBlindflug Studios AG
Unity VR DeveloperCoduar LTD
Unity VR DeveloperSetapp Sp. z o. o.
Unity VR DeveloperCTDL Games Sp. z o. o.
Unity DeveloperGrey Wizard Innovate LTD
Unity DeveloperVescom Games Sp. z o.o.
Founder/Lead DeveloperImprovise Studio

Education

Buckinghamshire New University in High Wycombebachelor, Games development (2013)

Key Strengths

  • Designed and implemented a furniture influence/synergy system that materially changed player building strategy
  • Strong problem-solving on edge cases (multi-tile objects partially covered by influence areas)
  • Experience delivering live-service networking architecture with PlayFab + LiteNetLib (reliable UDP)
  • Uses stress tests and simulated clients to validate networking scalability and stability
  • Leverages clean separation of logic and view to reduce implementation friction
  • Pragmatic use of AI tools to accelerate routine coding tasks (e.g., CSV-to-C# parser generation)
  • Prefers cross-functional, collaborative team environments to reduce bus-factor risk

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Contact

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Languages

PolishEnglish

Skills

AgileAnalytical skillsAsset managementBlenderC#Camera systemsClient communicationCode optimizationCommunication skillsCross-platform buildsCustom scripting systemsDebug utilitiesECS (Entity Component System)Game designGame modes design