Mid-level Unity Game Developer & Game Designer specializing in mobile and educational games
Xavier already has a relationship with Reval, so a warm intro from us gets a much better response than cold outreach.
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Unity game developer who built the economic system for an idle game (Hospital Empire), using spreadsheet-driven planning and iterative stat tuning to shape player feel. Has experimented with multiplayer networking via Mirror on an FPS prototype and uses GitHub Copilot to support modular/OOP-oriented planning and implementation; prefers remote/flexible work.
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