Pre-screened and vetted.
Principal Software Engineer & Product Leader specializing in distributed systems and agentic platforms
Executive computer vision engineer specializing in 3D imaging, AI, cloud, and IoT
Director of Engineering specializing in Unity game development and platform integrations
Executive engineering leader specializing in SaaS platforms and AI-enabled architecture
“Engineering executive and former CTO of 3DWORLD who helped scale the business through roughly 22x revenue growth and 15x customer growth over four years while building a 20+ remote cross-functional org. Unusually for a senior leader, they remain hands-on in architecture and production debugging, with recent depth in AI-powered support systems, retrieval-based knowledge workflows, and scalable full-stack platform design.”
Director of Engineering specializing in enterprise platforms and cloud modernization
“Engineering leader in the railroad industry who has grown from hands-on software engineering into leading four development teams across mission-critical products, while staying deeply involved in architecture and modernization. Particularly strong in transforming legacy, multi-customer enterprise systems using Java/Spring Boot, React, PostgreSQL, cloud infrastructure, and CI/CD without sacrificing delivery stability.”
Staff/Lead Game Engineer specializing in gameplay systems and VR
“Unity gameplay programmer with hands-on multiplayer networking experience (Photon Fusion, Mirror, SmartFox, Unity networking), including client-side prediction and rollback to smooth networked movement under lag/packet loss. Recently improved a fast-paced 2D platformer’s feel by adding momentum/velocity “gears,” validated through internal cohorts and volunteer/friends-and-family playtests. Comfortable in both startup and large-company environments and currently seeking a high-impact, intensive project.”
Director-level engineering leader specializing in manufacturing and aerospace operations