Pre-screened and vetted.
Senior Game & VR Lead Developer specializing in Unity and cross-platform multiplayer
“Lead Unity VR developer who shipped multiple Meta Quest Store releases, including porting Titanic VR and building Rollercoaster Legends titles for Quest 3 (with Quest 2 support). Also independently built and released a multiplayer mobile trivia game using PlayFab, P2P networking with host migration, and encrypted/serverless backend updates to reduce hacking.”
Mid-Level Full-Stack Software Engineer specializing in cloud-native and mobile applications
“LLM-focused engineer with end-to-end experience shipping an OpenAI-powered edtech teacher assistant into production, using Humanloop-driven prompt iteration, rigorous observability (Datadog), and A/B testing tied to real learning metrics (25% comprehension lift). Also led adoption-driving technical demos at SiriusXM (event-driven AWS Lambda/Kotlin/CDK pipeline cutting processing from 24 hours to seconds) and partnered with sales at Spresso.ai to close eCommerce SDK deals and boost activation from 40% to 85%.”
Mid-level XR Developer specializing in real-time WebXR/Unreal/Unity systems
“UE5 Blueprint-focused gameplay/system designer who shipped an XR interactive experience (“Echoes of the Moon”), owning interaction logic, progression triggers, state management, and animation syncing through ship. Emphasizes modular component-based architecture with interfaces and data-table-driven tuning, plus strong profiling/optimization skills (refactoring Tick-heavy systems to event-driven) validated through 20–30 user playtests and mobile XR (Android) frame-budget constraints.”
Senior Unity Developer specializing in mobile, VR, and AR games
“Unity/C# developer focused on Meta Quest VR simulations and indie game development; built a factory onboarding VR experience largely solo, including modular scenario orchestration, interaction systems, and branching NPC dialogue. Also created multiple Unity games in the last year and built reusable internal packages (game management + UI/screens), while using an AI-driven pipeline for rapid prototyping and 3D asset generation.”
“Self-taught Unity developer who implemented multiplayer using Photon PUN, replacing a custom PHP request-based approach and improving stability (especially around accidental disconnects). Learns new networking frameworks quickly (reported ~2 weeks to pick up and implement PUN) and uses AI selectively to identify better library-driven solutions.”
Mid-level Full-Stack Software Engineer specializing in cloud-native systems and identity verification
“Full-stack developer with strong cloud/on-prem focus (AWS, VPC networking) who has improved production reliability by bringing manually created IAM/security group resources under Terraform and standardizing environments. Demonstrated end-to-end troubleshooting across app + infrastructure + networking (traffic capture revealed proxy response truncation) and delivered Python-based monitoring/reporting enhancements that improved ops visibility and turnaround.”
Senior QA Lead specializing in console certification and compliance for video games
“Console game certification-focused QA tester with strong PlayStation (PS4/PS5) TRC experience and solid Nintendo LOT check exposure, including NDI and Nintendo Developer Center submission tracking. Works deadline-driven submissions using prioritized templates/checklists and leverages internal AI tools for reporting, documentation lookup, and certification risk/go-no-go recommendations.”
Mid-level Unity/Game Developer specializing in procedural generation, networking, and VR
“Unity/Meta Quest VR developer who helped ship a pharmaceutical lab-training simulator, owning key interaction systems (liquid transfer, pipette behavior) and building custom editor tooling to accelerate objective testing. Also built a solo early-lifeform simulation featuring procedural soft-body mesh generation and physics-driven animation, demonstrating strong systems/physics programming depth.”
Senior XR/Game Engineer specializing in VR multiplayer and AI systems
“Unity VR developer who has shipped on Meta Quest, including Metro Awakening (Steam Awards 2024 VR Game of the Year) as an AI Programmer, focusing on performance-critical multi-agent AI optimization (EQS/HTN) for Quest 2. Also shipped Final Fury, taking ownership across gameplay, UI, networking (sync mechanics), and AI on a small team, and built a data-driven gesture/move system for VR fighting prototypes.”
Mid-level Project & Digital Transformation Specialist with Web3 and analytics experience
Executive CTO specializing in Web3/GameFi, cloud infrastructure, and AI-driven platforms
“Entrepreneurial product builder who created chaintrigger.com in response to early Web3 demand for real-time on-chain event reactions, offering an alternative to The Graph Protocol and achieving adoption among games and other Web3 projects. Currently developing new tools, dogfooding internally, and building distribution via personal network and a niche Twitter/X following to gather feedback and iterate quickly.”
Junior Data Scientist / Software Engineer specializing in health data and full-stack apps
Senior QA Automation Engineer specializing in web, API, and enterprise systems testing
Intern Full-Stack & AI Engineer specializing in LLM applications and computer vision
Senior Software Test Engineer specializing in game and education platforms
Senior Software QA Engineer specializing in mobile and cross-platform test automation
Senior Unity Developer specializing in VR and mobile multiplayer gameplay
Mid-Level Full-Stack Software Developer specializing in .NET, Java, and cloud microservices
Senior QA/Test Automation Engineer specializing in game and multi-platform quality
Senior Full-Stack Software Engineer specializing in MERN, AWS, and Web3
Executive Technology Leader specializing in digital transformation and AI/ML
Senior Software Engineer specializing in real-time systems, IoT, and game development
Senior Automation & Validation Engineer specializing in embedded systems and firmware testing
Mid-level QA Analyst specializing in functional and regression testing across devices and platforms